All Questions
17 questions
0
votes
1
answer
156
views
Moving Multiple Objects With Vector2.MoveTowards Not Consistent
Good Afternoon,
I'm trying to move three objects from their current position to a shared target position based on speed. Once they reach the target position, they move to a shared respawn location and ...
1
vote
0
answers
772
views
grid(tetris) inventory system
I'm trying to adapt my current inventory so that the items can occupy more than one slots (cells) like in this image:
Any idea that might help me? My inventory is an Image that has grid layout and ...
1
vote
2
answers
1k
views
Reorientation when rotating Transforms around another Transform without parenting
The functionality I am trying to implement, consists of rotating one Transform and appling this rotation to other relevant Transforms in the scene. To make it a bit more clear: I have several objects ...
0
votes
1
answer
172
views
Way to look up a chain of touching objects (power connections)
I'm having a bit of a logic problem. I have blocks that connect together for power and so when a block comes into contact with a block that is powered, it also becomes powered. It also keeps a list of ...
2
votes
1
answer
205
views
How to structure a game that continue even when closed?
I'm developing a Unity based game purely for fun but I'm stuck with a problem.
How can I implement a system that keep my game running even when is closed? I don't want to HAVE IT running when it's ...
0
votes
1
answer
742
views
Unity 5.5 - Modify image of a button from an array of images via script - Logic Help
Right now i have this:
Is a placeholder for what i want to do. This blue circles are images in different buttons, i have a blue image circle for every letter. I have to display the correct letter ...
0
votes
1
answer
450
views
Unity3D, How do I press one key and then cant press another key while the one is pressed?
I am making a horror game, and I want to press a key to look up while I am idle, that i've done but if I press the W key it stands in idle but floating forward. How can I disable the W key while I ...
5
votes
3
answers
1k
views
How to test for adjacency?
I need to come up with a better way to test for adjacency in a grid environment. Imagine that the blue is water, the green is land, and the red dot is a character. What I need to do is efficiently ...
0
votes
1
answer
100
views
Card/Tile Game, loops dont update element0 of playerHand properly
The Problem
I am dealing from another class and into a player's Tray(A class with a List of Tiles and an array of bools to show that a slot in the tray is full). When dealing into the player's tray, ...
2
votes
1
answer
484
views
Kart Racing Attack AI
I am developing a kart racing game. In it, the players fight with each other while racing.
There were several ways I tried to add attack AI to the enemies and the player.
When the user clicks on the ...
0
votes
0
answers
307
views
How can I make several 2D objects move in complex pre-defined patterns?
I will be making my mobile 2D game in Unity and the objects in the game will have complicated movement. For example, there will be lots of squares (around 10-15 tiny squares) in the middle of the ...
1
vote
1
answer
2k
views
How to check a value from the last frame, while using events in Unity
What I am trying to do is check if a value has changed from the last frame, while using events. Typically I could use threading to my advantage and have a check at the bottom of Update() to see if a ...
1
vote
1
answer
235
views
Determine Mesh Vertex Index Given Another Mesh Index
Please bare with me as I explain what I am trying to accomplish :P
Each 'X' below represents a mesh vertex:
For my Unity3d GameObject (G1); the mesh vertices are stored in a C# List object in the ...
2
votes
2
answers
545
views
Finding diagonal objects of an object in 3d space
Using Unity3d,
I have a array which is having 8 GameObjects in grid and one object (which is already known) is in center like this where K is already known object. ...
6
votes
2
answers
5k
views
Should I code game logic separately from game engine scripts
I'm developing a game in Unity3d, economic strategy.
I wonder if I should code logic inside unity scripts, or write it as an external module/library?
By game logic I mean game model, which describe ...