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Authoritative game server and database storage

In an authoritative game server working with websockets, should you store every action to the database before sending the response to the client? The risk is the slow response time. Or should the ...
Arty's user avatar
  • 103
0 votes
1 answer
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Structure game database to store player info and items

Recently I started developing my tiny html5 multiplayer game made in Node.js, Express.js, MongoDB(Mongoose), Socket.io and using Phaser.js. I am quite new to these frameworks and especially new to ...
UzendayoNE's user avatar
1 vote
1 answer
858 views

Game data structure in node.js

I am building a simple turn-based game in node.js using sockets.io. My web experience with node.js has typically involved saving everything to a relational database. I set this up for my game. I am ...
user5505266's user avatar
0 votes
1 answer
1k views

HTML5 canvas multiplayer game with node.js and Isogenic engine [closed]

I want to create a multiplayer game using Isogenic engine i understand that this technology uses html5 and canvas for rendering graphics in frontend and node.js for backend. I started working on how ...
Kumzis's user avatar
  • 3
1 vote
1 answer
834 views

Tracking player location in realtime 2d mmo

I have read all of the answers here about tracking player locations, but still have some questions. I don't seem to understand how to do this efficiently, and feel that the internet could greatly ...
JosephG's user avatar
  • 357
0 votes
3 answers
1k views

Persistent Data for Multiplayer, Browser-Based Games

What is generally used to store persistent data in online games - browser games/facebook apps, in particular? I have used MySQL in web development before - but I've read that it's not very scalable, ...
funseiki's user avatar
  • 145