All Questions
6 questions
0
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1
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177
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Authoritative game server and database storage
In an authoritative game server working with websockets, should you store every action to the database before sending the response to the client? The risk is the slow response time.
Or should the ...
0
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1
answer
2k
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Structure game database to store player info and items
Recently I started developing my tiny html5 multiplayer game made in Node.js, Express.js, MongoDB(Mongoose), Socket.io and using Phaser.js.
I am quite new to these frameworks and especially new to ...
1
vote
1
answer
858
views
Game data structure in node.js
I am building a simple turn-based game in node.js using sockets.io. My web experience with node.js has typically involved saving everything to a relational database. I set this up for my game. I am ...
0
votes
1
answer
1k
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HTML5 canvas multiplayer game with node.js and Isogenic engine [closed]
I want to create a multiplayer game using Isogenic engine i understand that this technology uses html5 and canvas for rendering graphics in frontend and node.js for backend. I started working on how ...
1
vote
1
answer
834
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Tracking player location in realtime 2d mmo
I have read all of the answers here about tracking player locations, but still have some questions. I don't seem to understand how to do this efficiently, and feel that the internet could greatly ...
0
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3
answers
1k
views
Persistent Data for Multiplayer, Browser-Based Games
What is generally used to store persistent data in online games - browser games/facebook apps, in particular?
I have used MySQL in web development before - but I've read that it's not very scalable, ...