Tagged Questions
3
votes
1answer
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Component-based object, traversal?
I'm working on a small C++ component based game engine, as such...
Object Foo might extend GameObject and x number of component interfaces, like Renderable and/or Physical. So let's assume that Foo ...
1
vote
1answer
281 views
Game-components and memory management
I'm stitching together the workings of a component based game engine, and as such have been deeply reading into many aspects of both game engine architecture and a fair amount of opinionated theory of ...