Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I receive a TLS Allocator ALLOC_TEMP_THREAD error whenever I add certain prefab particle system assets, such as "Fireworks" and "Explosion", to my scene.


It also generates a huge amount of log messages, such as

Allocation of 752 bytes at 0524a60f
Allocation of 22960 bytes at 0542a6f0
...

It also creates a huge amount of lag and, severely drops the frame rate.


Particle systems like "Flare", "Dust Storm" and "AfterBurner" work as expected. The individual simulation of the child particle systems in the "Explosion" and "Fire" prefabs worked perfectly in the scene view, but the same prefabs simulate weirdly in the game.


I am using Unity 5.5, and this error should have been fixed in 5.4.0 b23, but apparently it has not. How do I fix these issues?

share|improve this question
    
What makes you think this was a specific error that was fixed in 5.4.0 b23? Also, it is impossible to tell what you mean by "doesn't look right" or "simulate weirdly". Perhaps you should record a .gig of your scene view while you simulate these behaviours, to post for better clarification? – Gnemlock Dec 21 at 12:56

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Browse other questions tagged or ask your own question.