Tagged Questions
0
votes
0answers
49 views
Problem with drawing mesh
So I made this simple model in blender. Its made up of one mesh, and one armature that contains three bones. This is the parent-child relationship that I made in blender:
For the sake of simplicity ...
0
votes
0answers
92 views
Draw mesh with multiple bones
So I currently have an object made up of only one mesh. And this object contains three bones. One for strecthing the mesh left, one for streching the mesh up, and a center bone, which moves the object ...
0
votes
1answer
161 views
Texture-Mapping in Blender/XNA
I have a simple Blender-Model (just a few faces). I want to add 2 Textures. (a special face should get Texture 1, the other faces Texture 2). This model I want to use in XNA.
The first Texture should ...
2
votes
1answer
233 views
Xna model parts are overlying others
I am trying to import in XNA an .fbx model exported with blender.
Here is my drawing code
public void Draw()
{
Matrix[] modelTransforms = new Matrix[Model.Bones.Count];
...
1
vote
1answer
754 views
XNA Skinning Sample - exporting from Blender recognize only first animation clip
(and sorry for my English)
I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the ...
4
votes
2answers
1k views
Recommended method for XML level loading in XNA
I want to use Blender as my level designer tool for an XNA game. Using an existing plugin, I can export my levels to DotScene format which is basically an xml file like this one:
<scene ...
1
vote
0answers
165 views
Using extension methods through the TryInvokeMember override of a DynamicObject
I feel like I need to give a little background information on why I'm doing what I'm doing, because I want to open it to suggestions and criticism, and give hope to Blender-using XNA programmers that ...