Top new questions this week:
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I was watching the teaser trailer for Seasons After Fall, and I was struck by the effect they use to transition between seasons (around 21-24 seconds):
The level art, including the background and ...
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I'd like to see the changes made in a scene (.unity file) before I commit them to git.
I have looked into several GIT/Unity solutions but all of them are made for merging changes and not for showing ...
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I've developed a mobile game and have it listed both at Google Play and the Apple App Store. The install stats from Google Play are very close to my own stats, but the stats iTunes Connect shows are ...
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Given the following OpenGL call stack.
According to my knowlegde, the calls to glDrawElements/Arrays are ok.(?)
But, they do not draw anything. (There is no triangle)
The calls to glBegin() and ...
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I have a simple tennis game like Breakout. I have a ball, and a racquet made from a long rectangle. The ball bounces around the walls, and the game terminates when the ball hits the floor. To prevent ...
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I have a big quad ( 100x100 ) and I was wondering how can I generate smaller quads from this big quad?
Such that I will have multiple small quads and I can add a different texture to each quad.
...
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I am trying to create a custom attribute that I can attach to either variables or functions, such that I could grab all references somewhere else in code.
Example
[Attribute1] ...
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Greatest hits from previous weeks:
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I know that UDP is usually recommended for real-time multiplayer games with high data usage.
Most articles are serval years old, and since ~80% of all data transmitted on the internet is TCP, a lot ...
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I've recently been making a mobile game which I'm going to publish to Google Play. Google Play requires a Developer Name. Most Google Play Developer use their game studio name like Gameloft, ...
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Can you answer these?
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I've been trying to create a game with two finger gameplay (ie. If your finger is in the bottom 20% of the screen it will move the player along X axis towards your finger, and if you press finger ...
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I am working on a Unity game where the Euler angles of the player display some weird behaviour that I cannot understand. There seem to be two full 360 degrees rotations, one positive and one negative. ...
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What is the most efficient way in unity to alter the mesh of a character in this scenario:
When the player pick up an item:
-A part of the mesh should be replaced, for example, the left arm is ...
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