Game Development Stack Exchange Weekly Newsletter

Top new questions this week:

Season Change Reveal Effect

I was watching the teaser trailer for Seasons After Fall, and I was struck by the effect they use to transition between seasons (around 21-24 seconds): The level art, including the background and ...

unity effect  
asked by Jessca Stone 9 votes
answered by Josh Petrie 12 votes

How can I visually see changes made to a scene since the last git commit

I'd like to see the changes made in a scene (.unity file) before I commit them to git. I have looked into several GIT/Unity solutions but all of them are made for merging changes and not for showing ...

unity scene-graph scene version-control  
asked by lilotop 5 votes

Why are the app analytics for iTunes Connect so wrong?

I've developed a mobile game and have it listed both at Google Play and the Apple App Store. The install stats from Google Play are very close to my own stats, but the stats iTunes Connect shows are ...

iphone ipad appstore  
asked by Jonathan Leger 5 votes

glDrawElements/Arrays not working

Given the following OpenGL call stack. According to my knowlegde, the calls to glDrawElements/Arrays are ok.(?) But, they do not draw anything. (There is no triangle) The calls to glBegin() and ...

opengl java lwjgl lwjgl3  
asked by stelar7 4 votes
answered by stelar7 1 vote

Making the ball go faster makes collision detection impossible

I have a simple tennis game like Breakout. I have a ball, and a racquet made from a long rectangle. The ball bounces around the walls, and the game terminates when the ball hits the floor. To prevent ...

collision-detection  
asked by tore 3 votes
answered by Eclmist 3 votes

Generate smaller quads from a large quad?

I have a big quad ( 100x100 ) and I was wondering how can I generate smaller quads from this big quad? Such that I will have multiple small quads and I can add a different texture to each quad. ...

unity quads  
asked by Mr CSS 3 votes
answered by lvictorino 0 votes

Grab reference to static members or functions that has custom attribute attached

I am trying to create a custom attribute that I can attach to either variables or functions, such that I could grab all references somewhere else in code. Example [Attribute1] ...

unity  
asked by Sam 3 votes

Greatest hits from previous weeks:

Is UDP still better than TCP for data-heavy realtime games?

I know that UDP is usually recommended for real-time multiplayer games with high data usage. Most articles are serval years old, and since ~80% of all data transmitted on the internet is TCP, a lot ...

c++ networking udp realtime  
asked by KaareZ 62 votes
answered by Peter 111 votes

Do I need an Indie Studio Name?

I've recently been making a mobile game which I'm going to publish to Google Play. Google Play requires a Developer Name. Most Google Play Developer use their game studio name like Gameloft, ...

google-play  
asked by Moaz Ashraf 45 votes
answered by Huxellberger 47 votes

Can you answer these?

Handling multiple touches libgdx GestureListener

I've been trying to create a game with two finger gameplay (ie. If your finger is in the bottom 20% of the screen it will move the player along X axis towards your finger, and if you press finger ...

java libgdx touch multitouch gestures  
asked by Super MegaBroBro 1 vote

Issue calculating new angle for player to look at some 3d world object

I am working on a Unity game where the Euler angles of the player display some weird behaviour that I cannot understand. There seem to be two full 360 degrees rotations, one positive and one negative. ...

unity mathematics rotation  
asked by Steffen Brem 1 vote

Most efficient way to modify character mesh at run time

What is the most efficient way in unity to alter the mesh of a character in this scenario: When the player pick up an item: -A part of the mesh should be replaced, for example, the left arm is ...

unity performance 3d-meshes  
asked by Westside Tony 1 vote
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