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15
votes
4answers
3k views

Procedurally generating a building of specific area

Myself and a team are working on a factory builder game that gives the player a random factory at the start of the game. To try to make sure there is a sense of "fairness," ideally the randomly ...
3
votes
2answers
2k views

How can I make a sprite move in the direction it's facing using radians?

I am using PGELua for the PlaystationPortable. I would just like to know how to make a 2D sprite move in the direction that the sprite is facing. When the sprite is blitted to the screen it should ...
2
votes
1answer
5k views

Generating transformation matrix for 2D camera with pan/zoom/rotate

Question How do you implement a camera with pan/zoom/rotation for a 2d game? Is it acceptable to multiply together a series of transformation matrixes to generate a final transformation matrix that ...
1
vote
2answers
877 views

Smooth moving on tile-based map, how to fix simple collisions?

I've already had some experiences about the work of 2 dimensional square-based playfields and moving a player on them. Though, when a square has multiple pixel sizes, and player moves e.g. 1 pixel per ...
1
vote
1answer
273 views

Custom 3D Noise function incorrectly generating in Lua

I have been working on a custom noise generator (not Perlin on Simplex or whatever), which works fine in two dimensional space, but upon converting it into three dimensional space, it turns into a ...
0
votes
0answers
212 views

What's the best way to store tiles' infos in a 2D table?

I need to know what's the less time / memory consuming way to store the infos about each tile in a 2D table. The first thing that came to my mind was creating a table holding the infos, and then ...