Library is a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possible.

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How to correctly setup latest LWJGL libraries to Eclipse?

A year ago, I understood how to setup LWJGL in a project in Eclipse IDE. Now LWJGL has a lot of changes and another file structure. I downloaded the latest release, LWJGL 3.1.0 build 40. From the ...
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42 views

Swift gamedev options for linux [closed]

I recently tried out Swift. I found it to be awesome. But I'm unable to find any libraries for game development as I'm on Linux. Everything seems to be made for MacOS & iOS development. There ...
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14 views

Using a pixmap as background for Xlib

I'm having an issue with the Xlib library, coding with C what I would like is using a pixmap as a background but I can't seem to get this right. For anyone with knowledge of this library I'd like an ...
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1answer
77 views

How to adapt to using a graphics library in a game coded using Java's native graphics methods? [closed]

I've spent months coding a game that uses Java's native graphics methods to create a polygon-based 3D engine, and at this point it's about 12,000 lines long. However, the graphics performance is ...
2
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1answer
135 views

C++ libtcod example doesn't work

I'm starting to learn C++ (I have a very basic programming background) and I have in mind to create an old-school ASCII-looking roguelike. I know it may be easier in Python, but it has to be in C++. I'...
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0answers
75 views

How do I distribute my SDL and OpenGL game for Windows and Linux?

I would like some information on how I should distribute a game made with SDL2 and OpenGL. I may add more libraries in the future, so this solution should easily work for those as well. A solution ...
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0answers
19 views

C99: Dynamic dispatch in math library depending on SIMD [closed]

Say I am developing a Math library and I want it to be such that it will detect whether or not user's machine support SSE (and which version) and based on that, different functions will be called. I ...
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123 views

java server + javascript client via websocket

I'm thinking of 2D (with camera 'from the clouds', to earth - like civilization) MO, but easy to expand to MMO live game. I already have tomcat, and websocket connection to javascript and game must be ...
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0answers
73 views

How can I bundle assets into an executable from my game-maker-like editor?

I am attempting to implement a simple "game-maker" solution. I'm working with Visual Stsudio, in C#, using MonoGame. I'd like the games my editor creates to be stand-alone executables, with their art ...
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76 views

Weird Collisions in ODE

I'm trying to get a basic OBB/OBB Collision System working. For this I use ODE. My problem is: Whenever I use the dSpaceCollide and pass in my Space and my Callback, my Callback shows me, that a ...
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1answer
39 views

Convert Triangle/OBB Test to OBB/OBB Test

I'm using the collision library OZCollide (http://www.tsarevitch.org/ozcollide/) and I want to do OBB vs. OBB collision tests. The problem is, that this function doesn't seem to exist (see my other ...
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69 views

OBB/OBB Test in OZCollide

I want to know if anybody, who tried OZCollide (http://www.tsarevitch.org/ozcollide/), knows whether OBB vs. OBB Tests are possible or not. I know there is a AABB vs. OBB function but I can't find one ...
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102 views

Alternative Sound lib with LibGDX

i'm making a 2D game for Android in Java using LibGDX. I find LibGDX sound management not good enough for me. I wonder if it's possible to use an external lib for playing and managing the sound and ...
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0answers
469 views

Setting Up A Visual Studio 2015 Android C++ Project To Utilise The SFML Library And compile On An Android Device

So in Visual Studio I have installed the cross platform tools to set up a C++ project for Android and iOS such as the Android SDK, NDK and the corresponding USB drivers required to debug the program ...
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1answer
194 views

Import JXInput by StrikerX3 Into Eclipse

I'll be honest, I'm stumped, I've been trying all night, googling away, made multiple attempts and failed every time. The library in question that I'm trying to add to my project is: https://github....
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0answers
34 views

difference between an engine and a library [duplicate]

I'd like to know the difference between a library and an engine. I've searched some information and if I'm not wrong, an engine gives you more options and makes work easier than a library. An engine ...
2
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0answers
56 views

Pre-existing voxel tools/libraries for Java [closed]

I want to do some development using voxel data as well as rendering it. My interest is more in the project its self, rather then things like working out rendering optimization techniques and working ...
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1answer
311 views

Accessing a C++-based optimization library in FlashPunk

Some time ago I launched my FlashPunk primer, an adaption of Asteroids, which mainly served as a basis for trying out a simple optimization algorithm. Now I'm planning to take this concept a level ...
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2answers
956 views

How to compile with OpenGL ES on Windows?

I downloaded OpenGL ES 3.1 sdk here. But when I tried to run (or compile and run) the executable in "samples" directory, I got the following message: The program can't start because libGLESv2.dll ...
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1answer
47 views

Cannot link SFML to my project in code::blocks [closed]

If anybody uses SFML, could you tell me how to add it to a project in code::blocks? Any technique will do.
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2answers
2k views

How can I add extensions to libGDX

I had a problem with my Font in a game I am developing in libGdx. After some googling I was instructed to use the following code: private void createFonts() { FileHandle fontFile = Gdx.files....
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1answer
124 views

SFML Library Not Rendering Sprite Texture Updates When Accessing Sprite From Lower In Framework Heirarchy

So currently I am working on a framework for a game utilising the SFML graphics library and in one of the classes representing a renderable object in the framework there is an sf::Sprite that is used ...
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1answer
156 views

How do I compile further libraries into my game? [closed]

This might be vague; I don't know how to search for this. How do I link a GUI framework (in my case, CEGUI) to a graphics framework (in my case, SDL)? I'm using a Mac. My mental model on how to add ...
2
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1answer
290 views

Alternative Font loaders in Monogame Framework

While working on projects of mine, I have been finding that it is a huge pain to switch operating systems just to create a simple spritefont when using Monogame. I saw that the Nuclex Framework can ...
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1answer
113 views

Possible to create 3-D or accelerated graphics on Windows using your own library/API?

Say I want to come up with a way to replace what OpenGL and DirectX specifications do: communicate with GPU to get some functions done that help hardware-acceleration and rapid drawing of screen data. ...
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0answers
1k views

geometry shader shim for opengl es 2.0

I just have a few months of OpenGL experience, just starting to get the hang of it. I find geometry/vertex/fragment shaders to be very powerful. You have a few parameters that translates into a ...
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2answers
3k views

Using libraries in libgdx

This is the first time I'm using libgdx and I've got one problem. I am confused by the web of dependencies and the number of projects and I'm not sure how and mostly where to add a third party library ...
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2answers
4k views

Which library to choose between SDL and GTK for C game Development (Begginer) [closed]

Note: I know that this is a opinion based question I've been programming in C it's been some time, now I want to get into game development but I'm not sure which GUI library should I use between SDL ...
4
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1answer
953 views

What are the performance and size tradeoffs of Eigen::Transform versus Eigen::Matrix4f?

We finished migrating from DirectXMath to the Eigen math libraries for our 3D-Game Engine last week for portability reasons. After implementing transformations with matrices as we know them, we found ...
3
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2answers
411 views

Is there any reason why there isn't a cross-platform implementation of DirectX?

Similar to how Mono can compile C# to various platforms, why isn't there an API that conforms to DirectX's specifications but can produce binaries for all platforms? I understand that there is OpenGL ...
12
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3answers
10k views

How do C# and JavaScript differ in Unity development? [closed]

Other than the obvious language differences, how do JavaScript and C# differ when developing games in Unity3D? Is there a noticable performance difference? Is the JS code packaged as-is? If yes, does ...
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1answer
736 views

Using Unity 3D in LibGDX

Is it possible to use Unity 3D engine with LibGDX when making Android game apps? Is it also possibly used for making 2D games using Unity 3D and LibGDX? I would like to know if it's possibly ...
3
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1answer
168 views

Does Steam support Shared Libraries?

I know steam has nothing to do with whether the game has dynamic libraries or not, but a lot of games should be using the same dynamic libraries. Does Steam currently have a way to reuse 1 dynamic ...
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1answer
196 views

How do games use libraries?

I've always wondered how games handle libraries. What if you want to use a dynamic library in a game, let's say OpenGL. You could just put it inside the /lib folder on Linux(-like), and have ...
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1answer
4k views

What is the difference between an API, Framework, IDE, and Game Engine?

I am just starting out trying to learn to develop games. At first I thought c++ and Opengl were the tools a beginner would start out to make a game, but quickly found out the Opengl was just a API for ...
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1answer
895 views

c++ most used libraries [closed]

I'm trying to find out whether or not I want to switch from Java to c++ for my OpenGL game programming. I now have setup a test project in VS 11 professional, with GLUT. I created my windows with GLUT,...
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1answer
132 views

What input and window handler should I learn for complement OpenGL? [closed]

I have a good base in C++ programming and I did some 2D games using SDL. Now I want to start making 3D games, but as much as posible, I want to learn following the standars of the profesional industry....
2
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1answer
158 views

Development with multiple libraries

I'm almost fresh to the game development and I have one question about libraries. If I choose one library, such as SFML, to develop the menu of my game, is it possible to merge with, for example, ...
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2answers
928 views

GLES2-AnchorCenter branch has no org.andengine.util.color.Color

I am porting my game from GLES2 to GLES2-AnchorCenter branch. I am using import org.andengine.util.HorizontalAlign; import org.andengine.util.color.Color; import org.andengine.entity.particle....
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1answer
570 views

Packing jar files into library jar files

Firstly, this question is not about packing a simple jar file (e.g. lwjgl) into a runnable jar file. I know how to do this using JarSplice. So if I have a game which uses JInput, I will pack my game ...
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2answers
435 views

Is hard-abstraction from SDL, OpenGL, OpenAL, Freetype, etc. worth it? [closed]

Is it really worth to abstract away from underlying mechanisms by means of pure virtual functions just to get rid of #include <SDL.h> in high-level classes? I'll still have high-level classes ...
5
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3answers
6k views

How do I read input from multiple keyboards/mice on one computer?

I want to be able to read inputs from multiple keyboards and still differentiate them. It's for split-screen. I know it's possible, because Serious Sam 3 allows it. Edit : Well a whole lot of my ...
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votes
1answer
125 views

Licensing of programs my Problem [closed]

I am to create a game / program but my problem is about licensing which are: My IDE codeblock & Dev-C++ does NOT allow my created program to be release as closed-source. I want to create a ...
3
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0answers
83 views

Creating Animal Crossing style world rendering with Python [duplicate]

I've dabbled a bit with writing 3D rendering code in the past, although I'm interested in knowing if there is existing code (libraries) written for/with bindings to Python that might facilitate the ...
9
votes
2answers
536 views

Using Editline for an in-game console

I'd like to add an in-game console to a C++ game that I am creating. Although rendering the console and parsing the commands I'm fine with, the text input and editing aspect (e.g. handling left / ...
5
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2answers
1k views

Is it legal to pack LibGdx libraries in my jar file? And to obfuscate them?

I'm using LibGDX and deploying a runnable jar file, using the Eclipse feature, with libraries extracted into it. There are also .so files and .dlls inside. Is it legal to do so? I didn't find ...
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1answer
2k views

Exit() redefinition while using Opengl

I am using Visual C++ 2010 and I get the following errors: 1>d:\visual c++\vc\include\stdlib.h(353): error C2381: 'exit' : redefinition; __declspec(noreturn) differs 1>d:\glut-3.7.6-bin\include\...
6
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1answer
1k views

Can I use p/invoke in libraries loaded as assets in Unity Free?

I am interested in using utilising third-party libraries in Unity Free. I know Unity can use managed libraries as assets, but only the Pro version supports using native libraries (DllImport within ...
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5answers
678 views

What to consider when evaluating libraries/engines for making a game?

I'm going to make a game, but I've noticed that there are a lot of game engines/libraries/frameworks available out there, and I'm having a little trouble deciding which one I want to use. I'm already ...
0
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2answers
8k views

Voice recognition libraries - C++ [closed]

I need to implement voice recognition in my game, the target is that the user speaks into the microphone and the game responds accordingly to some commands. What libraries could help me with such ...