Unanswered Questions

18
votes
0answers
699 views

How can I get PagedGeometry grass to receive shadows?

I made the switch to Ogre3D (v1.7) and to using PagedGeometry. What I'm trying to do is make a simple scene with a terrain, some trees and grass. In a nutshell, I would like to achieve this kind of ...
11
votes
0answers
377 views

How do I run functional tests against my Unity3D game?

Context I am continuing some legacy code for a game in Unity3d, and I want to write some functional tests meant for regression, to ensure I don't break things when implementing new things or when ...
10
votes
3answers
406 views

BRDF and Spherical coordinate in ray tracing

I developed a ray tracer that use standard phong/blinn phong lighting model. Now I'm modifying it to support physically based rendering, so I'm implementing various BRDF models. At the moment I'm ...
10
votes
0answers
228 views

Dual Contouring - Finding the feature point, normals off

I am following this tutorial to implement Dual Contouring http://www.sandboxie.com/misc/isosurf/isosurfaces.html My data source is a grid 16x16x16; I traverse this grid bottom to top, left to right, ...
9
votes
1answer
608 views

How would one generate a Navigation Grid for a 3d world?

I am attempting to find a solution to this problem. I'm trying to build a navigation mesh in the format of a grid of verticies locked to x,y floored coordinates in the shape of squares for 3D space. ...
9
votes
0answers
429 views

How can I use the Kinect as a microphone in Linux?

I am using Ubuntu 14.04 LTS, and the Kinect camera has type Microsoft_Xbox_NUI_Sensor_043367545147-02-Sensor. I can access the Kinect's camera from a Linux program that I'm writing, but I'd also like ...
9
votes
0answers
520 views

SSAO and normal issues

I'm using a SSAO alghorithm called "SAO", seen here: http://graphics.cs.williams.edu/papers/SAOHPG12/ I'm currently having issues with "smooth" normals, for example when using normal/height maps. To ...
9
votes
1answer
848 views

Word game - board implementation?

I'm working on a boggle type game for android, using libgdx. The user is presented with a 4x4 grid of letters and must find words by dragging their finger over the letters. Unlike boggle I want used ...
8
votes
0answers
99 views

How can I visually see changes made to a scene since the last git commit

I'd like to see the changes made in a scene (.unity file) before I commit them to git. I have looked into several GIT/Unity solutions but all of them are made for merging changes and not for showing ...
8
votes
0answers
220 views

Shader to see silhouette through alpha blended sprites

I want to achieve in Unity a see through effect like the one in these examples: In my specific scenario there are a couple of requirements: Sprites are using alpha blending, and sprites have ...
8
votes
0answers
545 views

Whats in Nintendo's 'Dev Interface'?

Not that long ago, Nintendo opened their developer program for access by anyone who registers a Nintendo Developer account, giving equal access to indie and commercial developers. Or, at least thats ...
8
votes
0answers
98 views

Spherical Area Lights do not match reference

So I'm adding spherical area lights to my application, and comparing my results with mitsuba, I am getting some differences (left is my approach, right is mitsuba - a pathtraced reference): What I am ...
7
votes
1answer
231 views

Entity-Component-System data storage design

I'm working on an ECS and I've already read a lot of articles about it. Most of these articles are talking about a simple case (store data contiguously, read it in a single for loop). However the real ...
7
votes
0answers
121 views

How can i port my OpenGL game to linux?

I made a game with OpenGL 4.3(core profile) and C++. I used GLFW3 for window and context management. I am also using bunch of third party library which are also available for linux. What things do i ...
7
votes
2answers
302 views

Is this a good way of separating graphics from game logic?

Currently my architecture (game engine) looks like this (not accurate): Everything graphics related is done in the GraphicsEngine (and in its components, like Material, Mesh, etc), but my problem is ...

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