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0 votes
2 answers
80 views

How to capture a signed displacement using an analog trigger?

The details of my particular problem are a bit convoluted, but take this similar scenario: I want the player to be able to control the velocity of the character in some direction using only an analog ...
Thomas Klingler's user avatar
2 votes
1 answer
794 views

Handling multiple controllers in a single player game

Currently implementing input support for a single player game and I'm unsure how best to handle the (admittedly odd) situation where the user plugs in 2 or more controllers. Should only one be active, ...
Okinawa Terminal's user avatar
-2 votes
1 answer
97 views

How to make my "first person controller" continue to turn left or right when key is pressed in Unity 5?

I recently posted this How To Make My First Person Controller turn left and right in unity 5 but now I'm having a slight problem when I press the key that turns my camera it only does it for a little ...
sketcherskt's user avatar
0 votes
1 answer
1k views

Change players state and controls in-game

I'm using Unity 3D Let's say the player is an ice cube. You control it like a normal player. On press of a button, ice transforms (with animation) into water. You control it completely different than ...
Samurai Fox's user avatar