A method by which individual parts of code or modules together with associated control data, usage procedures, and operating procedures, are tested to determine if they are fit for use.
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2answers
41 views
How do you create test for unity variables that are set through the [SerializeField] tag?
I need to create some tests for a bunch of variables that are initialized via the editor, So in the script they are always null and can't be set publicly.
Usually using the tag is a good way to ...
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vote
1answer
975 views
How to write testable MonoBehaviour and test scripts in Unity?
I had problems with decoupled scripts and exposing interfaces in Unity, and these answers helped me a lot. But now, since I don't have hard-coded references in my scripts, I wanted to write unit tests ...
2
votes
2answers
737 views
How do I separate testable game logic from my UI in Cocos2d-x?
I read some articles on why I should separate game logic and UI code: That makes it possible to test game logic code can be independently of the rest. However, I am having trouble implementing this in ...
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vote
1answer
636 views
Unit Testing with Cocos2D
How to implement Unit Testing with Cocos2D framework?
What are the good practices?
Is there any testing framework like JUnit Framework at Eclipse for Android?
12
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3answers
3k views
Unit Testing at Unity3D [closed]
How to implement Unit Test at Unity3D.
I wonder if it would be possible to extend the Unity editor to have some sort of testing framework in it.
Is there any guideline to implement it?
EDIT :
...
2
votes
0answers
387 views
UI Automation for Flash Games [closed]
has anyone used or heard of a good selenium-like toolset for doing automated UI testing with Flash? I would ideally like to have the ability to record and playback events against my game and integrate ...
20
votes
3answers
5k views
How does one do unit testing in a game engine?
Much to my shame, I have never written a proper unit test, only small unorganized test programs that I would then dispose of after the test succeeded. I don't really have a clear idea of how unit ...
14
votes
3answers
3k views
How can I unit test rendering output?
I've been embracing Test-Driven Development (TDD) recently and it's had wonderful impacts on my development output and the resiliency of my codebase. I would like to extend this approach to some of ...
27
votes
7answers
11k views
How common is automated testing in game development?
Do gamers developers use to write unit and integration tests? How common is it among puzzle developers? And among developers of MMORPGs and FPSes?
(I have no background in game development neither am ...
5
votes
2answers
2k views
Best practices for UnitTesting heavy Flash game clients and libraries?
We have several quite heavy game clients completely written in AS3 (some also use Flex for UI). Some clients are built with PureMVC, others are a pile of spaghetti code that's grown over the years. We ...
23
votes
4answers
3k views
How to design a game's software such that it is easy to unit test?
Is it practical to use a testing framework like JUnit in a game development situation? What sort of design considerations can you follow in order to make your game more testable? What parts of a game ...
12
votes
1answer
2k views
Unit Testing a C#/XNA Game Project
I have been dabling in game development since I started programming, but never very seriously. I work as a business app developer, but I'm working on some games in my spare time.
In the business ...