The Unreal Editor is a fully integrated suite of tools for building every aspect of your Unreal 4 project
0
votes
0answers
13 views
Creating Responsive UMG Design in Unreal Engine
I want to create a responsive UMG design in UE. I have 3 separate widgets which I want to arrange it in column structure when canvas size is of the desktop monitor.But when same is opened in portrait ...
0
votes
1answer
30 views
Unreal Engine app that generates standalone apps
My idea is to grab the Unreal Engine and modify it to make a lighter, more user friendly version designed for kids with the desire of learning. This means that I'll make a really simple to use ...
0
votes
0answers
31 views
NullReferenceException in Unreal Engine 4
I have been messing around with the Conan Exiles DevKit that Epic Games released, but for some reason it likes to break, when compiling, and spits out an error. I don't know why it's effecting me, as ...
1
vote
0answers
37 views
UE4 - Loop through pixels for material
I am using Unreal Engine 4, and I want to try to procedurally generate a grass texture. For now, I am using a noise block. Now I want to loop through every 16 pixels or whatever (4x4 squares), take ...
0
votes
1answer
20 views
How to swap out the visual mesh component of an actor at run-time
I am attempting to replace the visible component of a pawn with a different component at runtime (in my case a UCustomMeshComponent with randomly generated vertices) and running into problems.
I set ...
0
votes
1answer
46 views
Configure unreal engine to run faster
I don't have a dedicated GPU on my laptop and would like to know which settings to change in order to get semi decent performance. I don't care if the 3D camera will render everything pixelated.
At ...
2
votes
1answer
86 views
Unreal engine 4 - UI blury
My unreal engine UI does not look sharp and is blurred on my 1080p monitor. Subsequently, the viewport is slightly blurry and edges are jagged . I have changed the setting of the viewport to cinematic ...
0
votes
1answer
29 views
Align Players Rotation
I'm currently working on rope Swinging.
The Rope consists of Physics Constraints/Joints and between them the rope is rendered.
I would like align my Character's Pitch to the Rope.
I'm horribly bad ...
1
vote
2answers
54 views
How to make a cylindrical collider for a cylindrical mesh in UE4
When I am importing Axis Alligend cylindrical mesh in UE4 here is what I get as an automatically generated collider:
But if I rotate the mesh in Maya and again exprot FBX to improt in UE4 here is ...
0
votes
0answers
27 views
UE4 Vehicle Editor View
When I open the vehicle's editor they tend to be a view form but is suddenly away how for you it back.
Where the arrow is there should be a view as a species but it is not there anymore. There you ...
-2
votes
3answers
107 views
How can I make my AI NPC's have a footstep sound?
I am making a horror game and I have NPCs roaming around the map.
How can I make it so the player can hear the NPCs' footsteps as they get closer?
1
vote
1answer
181 views
Do we really need quaternions? In UE4 I rotate without them
I want to experience gimbal lock to be able to understand how it happens. In lots of videos it shows that when you rotate along one axis, other axis is also being rotated and you obtain gimbal lock. ...
0
votes
0answers
15 views
Selection in UnrealEngine4 on Linux.
I'm Using Ubuntu 16.04.1....
When I select any Object It is becoming like this. !
How can I select like this -
1
vote
0answers
42 views
(UE4) Simulate physics breaks timeline animation
I'm using timelines to animate my boat object, which does not have any limbs. So all I need to accomplish is rotation and a little movement.
However, when the player dies, I need the boat to sink ...
1
vote
0answers
29 views
How to place planes for each face of frustrum in Unreal engine?
How to place planes for each side of frustrum from a Blueprint ?
How to get the rotation and size for each side of camera frustrum from Bleuprints ?
0
votes
1answer
42 views
Unreal - AI's can't target buildings
After following some of the Unreal tutorials, I was able to create an AI that tracks the player. Now I want it to target specific buildings. I have tried various methods of modifying what was ...
1
vote
0answers
46 views
Why do I get white highlights at the edge once light build complete?
Whenever I build my lights in Unreal, why do I always get white highlights at the edges? I can't seem to solve this. I get this problem with both static and stationary lights. Can someone please help? ...
0
votes
0answers
116 views
Installing a .apk file made by Unreal Engine 4.12.4 Error
When I try and run this installer that the UE4 packager created i get this error message
And yes i do have an SD card (Put into the tablet only today), yes the dev options do look "ok" i guess and ...
0
votes
1answer
296 views
How to test an android game made in Unreal Engine 4
I have made a android game in unreal engine 4 version 4.12.4 and I want to test it on a real android device and i do have an android tablet but i don't know how to get the exported project onto the ...
1
vote
0answers
402 views
How to setup Steam VR Controller models and behavior in Unreal Engine?
I want to preface this question by stating I am somewhat new to Unreal Engine. I googled for a solution to this, but no avail.
So I am setting up a bit of a sand box project in Unreal Engine to get ...
1
vote
0answers
209 views
How does the Unreal Engine transaction (undo/redo) system work?
I would like the transaction system to handle the create/update/deletion of some custom objects.
Then I can proceed as follow:
// Create custom object:
GEditor->BeginTransaction(FText::FromString(...
0
votes
0answers
59 views
Use UMG to extend an FModeToolkit in Unreal Engine 4?
I have a custom FModeToolkit, I would like to extend it with UMG (ultimately with Unreal.js, but it should work with Blueprints).
How can I do it?
I try to add a UWidget to this custom FModeToolkit, ...
0
votes
1answer
412 views
Call a BlueprintImplementableEvent from c++ in unreal editor?
I created a custom actor:
BPTest.h:
#include "GameFramework/Actor.h"
#include "BPTest.generated.h"
UCLASS(Blueprintable, BlueprintType)
class ABPTest : public AActor
{
GENERATED_BODY()
public: ...
0
votes
1answer
27 views
Unreal Engine Physics creation is slower in Editor
I just figured out that when UPrimitiveComponent::CreatePhysicsState() is called, it calculates the mass, but only in editor, also when i build for non-editor it is faster (standalone) this is not ...
0
votes
1answer
130 views
Why do I get link errors when extending UBatchLineComponent in UE?
I got some link errors when extending UBatchLineComponent this way:
UCLASS(MinimalAPI)
class UPBLineBatchComponent : public ULineBatchComponent
{
GENERATED_UCLASS_BODY()
public:
virtual void ...
0
votes
1answer
184 views
How to handle focus on a custom actor in Unreal Engine?
I created a custom actor, placed it on my scene and selected it.
When I press "F" to focus on it, the camera zoom back very far from the scene, probably because I didn't implement the method supposed ...
0
votes
0answers
49 views
Handle actor deletion undo in Unreal Editor?
I have some objects pointing to a scene component of an actor:
class MyObject
{
USceneComponent* Component;
}
When the actor is deleted, all its components are also deleted. So when the delete ...
0
votes
0answers
338 views
Create custom UE4 editor viewport and display meshes?
I want to create a custom viewport (to edit UVs). I looked at SStaticMeshEditorViewport and FStaticMeshEditorViewportClient.
I made a Viewport which inherits from SEditorViewport, and a ViewportClient ...
0
votes
1answer
68 views
How to refresh Unreal Editor Viewport when dragging a spinbox (FModeToolkit)?
The viewport of my custom EdMode does not update while I drag a spinbox (which is in a custom FModeToolkit). In fact, MyCustomEdMode::Render() is not even called (while the spinbox).
How can I ...
2
votes
0answers
91 views
Implementing Browser in Unreal Engine 4.10
I am looking to add some oauth to a game I am working on. I can get the user auth to work in the browser that comes with UE4, however there is not any capability to detect changes to the currently ...
1
vote
0answers
107 views
Adjust the Camera Viewport Rect in Unreal Engine
Am new to Unreal Engine. I want to adjust the Camera Viewport Rect so that the camera will render to half of the screen. This is achieved in Unity by changing the Camera Viewport Rect property. How ...
1
vote
0answers
43 views
Unreal 4: Checking out with Git as VCS
I have my editor configured to use git as my VCS. I have my own server in which the repo is hosted.
I followed the GIT with Unreal 4 guide.
My problem is that I cannot find the "Check Out" option in ...
1
vote
0answers
175 views
Unreal Engine 4: How to make blueprints with FBX chunks of DestructibleMesh?
Into my project I imported a .FBX file that contains several small pieces. It's a helicopter rotor with about 220 parts. I now want to write blueprints with these pieces but not only with the whole ...
8
votes
1answer
101 views
What considerations should I be aware of when placing an Unreal project under source control?
I want to give it a try to creating a git repository from my UE4 project and uploading it to Github.com but I wonder what special considerations should I have to avoid posting sensitive information ...
4
votes
1answer
444 views
How to reduce color space in a post-processing material in Unreal Engine 4
I'm trying to get an old-school Quake 1 look going in UE4.
I am currently using this blueprint in order to get a retro style large pixel filter.
In game (might need to zoom in to see the difference)...
3
votes
1answer
1k views
Why are there no dynamic shadows in UE4?
So my problem is that other than for static objects which have baked shadows from building lighting, there are no shadows for movable objects, like those cubes. Neither from the Light source actor, ...
1
vote
0answers
495 views
Blueprint For Switching Between Cameras In The Unreal Engine
So basically I have a scene in the Unreal Engine which has multiple cameras within it, the cameras are intentionally static as the application should behave more like a viewing gallery than a game. As ...
2
votes
1answer
359 views
How to disable camera moves (mouse drag) in an Unreal Engine editor plugin?
I tried to override FEdMode:
virtual bool DisallowMouseDeltaTracking() const override
{
UE_LOG(LogTemp, Warning, TEXT("do not allow mouse delta tracking!"));
return true; // I also tried to ...
2
votes
1answer
433 views
How to get the mouse events in an unreal engine editor plugin?
I would like to react to user inputs in an editor plugin, how can I do that? In a game I can use a custom Pawn or a custom PlayerController but how can I do it in the editor?
4
votes
1answer
654 views
Importing materials from blender to UE4
So my problem is that I have a nice green glass material in blender which I imported to UE4 (4.8.1) but in the editor the material was just a simple green colour.
I have no idea what I should do to ...
1
vote
1answer
664 views
Cannot add key in matinee for static meshes (UE4)
My problem is the following:
I was trying to make a sliding door based on a video tutorial, I had the static mesh, which was the door itself, and I added a Matinee for that door, so I went 'Add New ...
16
votes
1answer
2k views
Is it possible to use the Unreal Engine as a big C++ library, without using the editor?
I want to write a game entirely in C++, but I would like to profit from the possibilities offered by the Unreal Engine, especially in terms of graphics and physics. Nevertheless, I strongly dislike ...
0
votes
1answer
435 views
3ds Max Skeleton Import into Unreal Engine Fail
I tried following the "Introduction to UE4 Animation and Rigging Tools" tutorial with maya but I dislike maya and don't under stand it so I tried importing the skeleton from the "3rd Person Game with ...
2
votes
0answers
421 views
Adding smooth round Bézier curve corners in unreal editor?
Unreal Editor offers rectangular and round geometry. It also offers boolean operations. I can make a smooth corner by playing around with cylinder and boolean operations. I really would like to make a ...