Tagged Questions
2
votes
1answer
67 views
Rotating and Translating a Node in Horde3D with Matrices and Quaternions
I have been trying to learn how to use the Horde3D rendering engine for the past couple of days,
and so far I have managed to learn a decent amount and integrate Bullet Physics with it as well.
My ...
1
vote
0answers
79 views
Box2D, OpenGL, resolution and matrix setup
Okay, my internal units are going to be meters, ranging between 0.1 and 10 meters for size.
First of all, my mind is all wrapped up in a knot trying to understand how to handle my game with multiple ...
0
votes
1answer
64 views
Box2D OpenGL debug renderer convert box2d coordinates to world space
I made an OpenGL 3.x renderer for Box2D's debug draw (b2Draw base class). Unfortunately I've tried for a while now to convert the box2D units, which are meters to my internal units which are pixels. I ...
1
vote
2answers
259 views
Matrix Rotation with three Angles
I want to rotate a form with three given angles fo each of the three axis. But the GLM rotation function takes only one angle and a vector as arguments.
How can I convert between both formats?
0
votes
1answer
959 views
matrix 4x4 position data
I understand that a 4x4 matrix holds rotation and position data.
The rotation data is held in the 3x3 sub-matrix at the top left of the matrix.
The position data is held in the last column of the ...