The simulation of an in-game entity's motion, such as running or sitting or striking.
0
votes
0answers
33 views
Libgdx: Candy crush style bouncing button animation
This article describes how to make candy crush style bouncing button animation using SVG
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<svg width="100%" height="...
0
votes
0answers
16 views
Problem with a character with a rag doll script and an animator in Unity
I'm working on a character that has a ragdoll structure with an animator and script in the root of it. When a script is defining movement of a character or it has an animator, the physics don't work ...
0
votes
1answer
19 views
Initiiating Point light animation
I have a prefab, that is essentially a point light. I want to control when an animation is initiated. I can't seem to figure out how to do that. In my scene there are 9 instances of the prefab and I ...
0
votes
0answers
23 views
Unreal Engine: Is it possible to animate inside unreal engine?
I have a skeleton mesh and want to slightly tweak it. Is there a way to do this natively in Unreal Engine instead of resorting to a 3D program?
0
votes
0answers
16 views
Modify x position of Gameobject while playing an animation - Unity
I have a gameobject with an animator controller. The gameobject moves from the bottom of the screen to the top, this movement is being controlled by the animation of th Y axis.
What i am trying to do ...
1
vote
1answer
63 views
How to make card movement behave like those in Hearthstone and Eternal CCG?
I'm trying to achieve the same effect that cards in Hearthstone and Eternal CCG does, for example, cards behave as they were a type of "crane", when the cards move, their body is tilted towards the ...
7
votes
1answer
264 views
Animator Bool or Trigger?
I'm wondering about these two things. for what is better to use Bool rather than Trigger ? If i'm going to use Trigger, I should use it for what ?
0
votes
0answers
14 views
Two animations for one object? [duplicate]
This robot has two animations.One for legs and the other for the chair. Now what I want is to play both animations.
public Animator vb;
void Update () {
vb.Play("Armature|attack"); // for ...
0
votes
1answer
24 views
Syncing first person arms and enemy character for struggle in games
Some FPS have it where your arms are struggling or doing something melee to a character model. Both the arms and the character you're interacting with are sync'd up in the animation. What's the ...
0
votes
1answer
11 views
Unity - Setting a sprite animation idle to a specific frame and transition smoothly
I'm new to Unity. I have built an animation with a 2d spritesheet and now I want to transition between idle and walking.
Idle is my frame 1 (or any other frame) and the whole spritesheet animation is ...
0
votes
1answer
31 views
Creating animation by script with animation assets
I'm very new to Unity (not to C# and programming as well) but I managed to achieve some goals very fast. But some concepts I still don't get in their full aspects.
I'm developing a small multiplayer ...
0
votes
1answer
31 views
Unity FPS Offline Multiplayer (MultiLan) Player Animation
I am creating an FPS game in local multiplayer. One player creates the hot-spot game, and the other one connects through WiFi network and plays the game. And i am doing this using unity MultiLan ...
1
vote
0answers
45 views
How To Animate A JavaScript Function
I've been making this game where one of the characters, The Bandit, runs away from you mistaking you for a zombie. However, I can't seem to be able to animate the bandit. Is there a way I could use ...
0
votes
1answer
18 views
Unity% Mechanim animation does not move straight
I've imported a mixamo animation into unity5.
I've also set up a trigger to move the character forward, the wierd thing is that when the animation finishes his rotation is not perfectly straight.
So ...
0
votes
2answers
38 views
How to modify a property after animating it in Unity3D?
I animate localPosition. The animation works well, but after, I can't change a value of localPosition in editor or code. I want to change a value after the animation completes, not at the same time.
...
-1
votes
1answer
47 views
Why does the Texture from AssetManager displays black rectangles only (LibGDX)?
I loaded and get a texture from assetmanager but whenever I test the app
it only shows black rectangles instead of the texture. I tried finding some
probable cause for this in my code but I can't ...
0
votes
0answers
21 views
Animation on quad vs single Particle System emitter
I want to know what is better performance wise - the animation on a quad with transparent shader or whole particle system for Aura Effect similar to one on the video here - MagicSkills001 for Unity3d. ...
0
votes
1answer
64 views
Inverse Kinematics using Pseudoinverse Jacobian
I'm having problems solving IK with Jacobian Pseudoinverse method.
What I do is:
At each local joint frame q_i of the chain q calculate the cross product between rotation axis (taken from local ...
1
vote
1answer
39 views
Unity / Animation / Change the “Transition Speed” between 2 animations during runtime
I need to change the Transition Duration per Runtime.
I just didnt find a way to do access it.
I found questions with similar problems though (links below)- those didnt work for me because they ...
0
votes
0answers
17 views
Exporting clips from model Unity
I have bought a model online that comes with a lot of animation clips however i wish to put them into another Animation controller
If i take the individual clips the animation waits for x number of ...
1
vote
2answers
77 views
How to make members of an Array into an actor and add them to stage?
I have an animation (enemies) that I would like to add multiple times on the screen. From what I know, I can save memory and framerate-per-second by using one animating image and make an arraylist of ...
0
votes
1answer
39 views
Unity: Can we not change Animator State inside Update?
void Update () {
if (goright == true) {
rig.velocity = new Vector2 (m.movespeed, rig.velocity.y);
m.anim.SetInteger ("State", 1);
}
if (goleft == ...
0
votes
0answers
29 views
Stop Unity animation on first frame of animation state?
I'm looking to animate a character's movement based on the user pressing the WASD/arrow keys. Currently, i have managed to get the animations to transition from one state to another (Left, right, ...
7
votes
1answer
125 views
Animated textures for models; How to write a shader?
Was watching some Rocket League and notice there was animated decals and wheels.
.
I would like to implement something similar to the effects in the image above.
How would I go about writing a ...
0
votes
0answers
69 views
Tile moving animation for 2048 game
I'm building a 2048 game in Unity.
I was able to create merge and tile-spawn animations but now i have to create a move animation, since currently my tiles are just teleporting field by field.
But ...
0
votes
1answer
21 views
Help with Transform Path
I have a 2D square. It has an initial position translation T0. It rotates about the Z axis, about an arbitrary point, say 45 degrees, then moves (translates) along the +X axis some distance.
I'm ...
-1
votes
1answer
16 views
My animation poses aren't showing up in my asset browser
I tried following this tutorial, where they eventually ask me to drag the Aim_Center from the asset browser onto the graph. The problem is, the only thing that shows up in my asset browser is the ...
0
votes
0answers
46 views
How to set button with custom made animation and boolean variable in Unity
I have a menu that slides in and out as I click on my 'plus' button menu. I am trying now to rotate my menu button onClick from this '+' to this 'x', and to stay in 'x' until a second click is done. ...
0
votes
0answers
28 views
Issue playing animation with controller in Unity
I am using Unity, where I created an animator controller with animations, but I realized that I don't want it to play right away.
I was told that I would have to use the animation controller, ...
0
votes
0answers
117 views
Enabling the animator component plays old animation
I'm currently trying to make a character go from animated to ragdoll and back. This works for the biggest part by disabling the animator, making the rigidbodys of the limbs non kinematic and reversing ...
0
votes
1answer
29 views
How do I make perfect sprite sheets?
I made a .GIF using sprite sheet animation, but I do not think it is working properly, because it shivers at the base. I made it in Photoshop Max Power.
How do I easily make perfect sprite sheets ...
0
votes
0answers
17 views
Editing Animation Issues
I've been looking around for a solution for this issue that I've been having. When I click on the GameObject in my project, it doesn't let me touch the drop down in the Animation window (and nothing ...
0
votes
2answers
68 views
Input's Not Changing on Keypress
So I have been following this tutorial.
https://www.youtube.com/watch?v=wdOk5QXYC6Y&list=WL&t=1226s&index=21
You can watch 16:00 - 18:20 to see what I am trying to do.
What should be ...
0
votes
2answers
56 views
Cant make animation play continuously in Unity?
Alright, I have posted to Unity as well and watched tutorials but I am unable to make a walk animation work code wise. I have a complex problem being that in my game the user taps to move, thus the ...
1
vote
0answers
20 views
Overriding the sprites in a Animation clip
Right now we are in the process of adding seasonal content to our game. I would like to know of a way to override animation clips. Specifically I want to change the sprites being show at each key-...
0
votes
0answers
40 views
Trouble Editing Animation
I'm trying to edit an animation that was created in a different project. When I go to the Window --> Animation, the animation window won't open (and so I can't edit my animation). Any suggestions ...
0
votes
0answers
9 views
Only part of control rig following the motion clip
I have a model created in Maya, rigging with humanIk and skinning is done.
Moving the humanIk works properly and I send to motion building for creating animation.
I use the default clipArt to test ...
1
vote
1answer
37 views
How to get smooth parallax in a wrap-around world
I'm working on a multiplayer space shooter a-la Star Control melee. The background of the game consists of several layers of tiles sprites making up a parallax effect of clouds and stars. The player ...
0
votes
1answer
14 views
Animation playing incorrectly when controlled through player
I have a 2D simple directional blend tree with 2 inputs, X and Y, for movement.
If i move the red dot in the inspector, the animations blend nicely. Same if i move the 2 input parameters in the ...
0
votes
1answer
71 views
Animation “Offset” in Unity 2D animation
I was playing around with Unity and its 2D Animator. When I press a Button now (to play for example the walk left Animation) it takes about 1 sec to begin the animation and same when I release the ...
1
vote
2answers
40 views
Triggering an animation on a gameobject with a collider2D
I'm creating platforms that break on trigger. The animation works and the colliders are set like they should, but I can't seem to figure out how to trigger the "stepBreak" animation I have.
This is ...
0
votes
0answers
22 views
Is it valid to translate bones when retargeting a animation avatar?
I've learned that I need to retarget the models animation avatar so that its close to the avatar for the model that comes with the animation asset I want to use. I got this tutorial from the author
...
1
vote
0answers
33 views
Import Quaternions from a different coordinate system to perform an animation (DirectX to 3ds/Maya)
I'm working on a tool to import a biped from a DirectX engine that uses Left-handed coordinate system to 3ds Max that uses a right-handed one.
I managed to achieve the initial positions of the biped ...
0
votes
1answer
44 views
Mechanim “Hand Closing / Opening” Animation control with trigger
I wish to control any given Animator state "Playhead", with a variable - rather than have it play automatically with time. This is for an animation of a hand making a "clench gesture" which will be ...
0
votes
0answers
26 views
Animation not grounding correctly
first let me clearify, I'm very new to animations and in no way an expert. We have used a set of anims that came with our IK package (Final IK) we now need to move to other anims to support side step (...
0
votes
0answers
23 views
Unity animator remove bool state for entire transition
i was creating animaton for my character , and i want to modify something to make the character look better , but unfortunally i need to remove the bool first from entire transition in the animator , ...
0
votes
0answers
7 views
Triggering an animation key manually added to the automatically generated animator controller on a button
I have a canvas parenting a panel, parenting some buttons. all the buttons have their own animators that i have automatically generated by clicking "Auto Generate Animation" in the button's Inspector ...
1
vote
2answers
63 views
Image Does Not Animate and is Stuck in one Frame
I'm having a problem in my code where the animation from another class does not animate and is stuck in one frame. The image moves across the screen in the right manner though. I know that the problem ...
0
votes
2answers
90 views
How do I find an accurate current speed of a navmesh agent?
So I have a blendtree of an idle/walk/run animation of a character (the navmesh agent). I want to use a normalised float of the speed of the navmesh agent to control the blend of the animation cycles. ...
0
votes
0answers
62 views
How to create a 2d character turning his head animation?
I'm learning to create a 2d character animation for games. I've seen some tutorial where we use skeletal animation to move images and create several frame to create an animation.
But, for an ...