A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusively or primarily designed for gaming.
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20 views
What platform for small projects to make money? [on hold]
As everyone else, I would like to make some income from GD. With that in mind I am not a very seasoned developer. I have gotten pretty good with Python, and have worked on a few small projects with ...
1
vote
1answer
39 views
mobile: Is every position in percentages when you support multiple screen sizes (different aspect ratios)?
Is every position in percentages when you support different aspect ratios? Or do you do if-else statements for each aspect ratio and put absolute positions? What are the pros and cons of each?
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1answer
20 views
Managing draw calls for customized materials when targeting mobile
I want to know how to minimize draw calls when rendering multiple customized characters onscreen, presumably with 3-4 materials apiece. Is there a better way to achieve custom color configurations ...
3
votes
0answers
46 views
Game synchronisation in peer-to-peer online multiplayer game
I am developing an online real-time multiplayer game using Google Play Game Service and Cocos2D-X. The game has two players where each player control their own ball.
The each player sends their own ...
2
votes
1answer
46 views
Are these all possible mobile devices resolutions?
In Unity, there's a switch where you can set your desired resolution and check if the game looks ok:
If I target the app for portait only - do I have to worry only about these here, marked as '...
2
votes
1answer
124 views
Unity application freezes on ios at pause
When I play my game made with Unity on iOS device, and press the home button or let the screen close by time or by pressing the power button and then try to come back to the game, the game freezes ...
0
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0answers
20 views
Mobile Controls not Working
am working on a 2D platformer and i am tring to add mobile controls. What I want is for the joystick that moves the player (which works) to also wehn you touch the joystick for the player to shoot. I ...
0
votes
0answers
23 views
How do I use Cross Platform Input Manger in Unty?
I am working on a 2D Platformer and I am tring to add mobile controls
I am trying to make it so when you touch on the joystick the player will start shooting
I tried to change all of the input....
0
votes
1answer
35 views
How many polycount for smartphone hardware starting from 2015?
I already know that the answer is "depends". Depend if the hardware is low-mid or high hend.
So, I try to re-formulate: is 100K concurrent polycount in a 3d game for smartphone too much ?
How many ...
0
votes
1answer
32 views
Double touch joysticks
I am developing a mobile game where I need to control main character in any direction using touch analog joystick (https://pineight.com/mw/images/6/6f/Ipoc_dpad.png). It's ok but I also want my ...
0
votes
1answer
88 views
Is it possible to write a game with a HTML5+REST service architecture?
As a side project I'd like to program a board game similar to Twilight Struggle. For this pet project I'd like to satisfy several non functional requirements:
The core logic must be written in ...
1
vote
1answer
54 views
Best approach to develop a mobile version of existing browser mmo game?
our team has developed a MMO browser game (HTML5, Javascript & PHP). The game is similar to Empire GG, Clash of Kings, Game of War etc.
We want to develop a mobile version and the question is ...
0
votes
2answers
218 views
My array loads in the wrong order
I have a load all chapters script which loads up all the Chapter items in an array and instantiates the buttons in the Viewport so you can select which chapter you would like to play. The problem is ...
0
votes
1answer
28 views
Unity3D CrossPlatformInput StandardAsset Multitouch
I have a small game I am working on, and I am trying to add touch support to it. Before I try to add that into the real game I wanted to do a test run on a small project. The project consists of a ...
0
votes
0answers
23 views
If SDL supports mobile platform, why do I need GLEW for my PC app?
First was I using GLFW for windowing, input and timers, but I found out it only supported PCs. So then I moved to SDL in an attempt to write once and be cross-platform compatible to mobile. But then I ...
0
votes
1answer
47 views
How to add Facebook Data Storage to Mobile Game?
I was wondering how I would add the option for players to sign into their Facebook profiles on my mobile game and then have Facebook store their game save data, so they can recover it on any device ...
0
votes
1answer
37 views
Clan, guild, team, faction or group?
I don't know if this is the right question for Stackexchange because it is based on opinion, so excuse me if it's not.
I'm currently developing a mobile leisure game in a cartoon style where players ...
-3
votes
1answer
71 views
Make Buttons to Move Character Right and Left
Can someone help me add mobile input controls for my game? I've got this right now:
using UnityEngine;
using System.Collections;
public class PlayerControl : MonoBehaviour
{
[HideInInspector]
...
1
vote
1answer
239 views
Javascript game engine that can work 'seamlessly' with react-native
I have previous experience with Unity, but I don't like the fact that Unity compiles your game directly into APK (or IOS equivalent). It's because I want to modify the game to provide chat interface ...
0
votes
0answers
40 views
Best way to reduce texture size and ensure a minimum quality
i've been working on this mobile game for about a year now, and we'll very close to the end but we're started to face many problems.
Mainly Crashes and HUGE size for a 2D game (on iOS only).
Those ...
0
votes
1answer
48 views
Video playback on mobile: can't seek to the end
My Unity3D game needs to play videos on mobile devices (using Handheld.PlayFullscreenMovie()). Seeking works badly. If I tap the video progress bar near the end (expecting it to play the last second ...
16
votes
2answers
1k views
What gamepad functionality can be assumed?
When I offer gamepad support, the simplest solution seems to be to assume XBox controllers and use a library that maps the most frequent gamepads to a similar layout.
Now if I want to minimize ...
1
vote
2answers
39 views
Upgrades in game with leaderboards? [closed]
I am working on an endless mobile game right now and I'm currently in the designing phase. Most (or all) mobile games especially endless ones now have leaderboards and a player's position in the board ...
0
votes
1answer
25 views
Multi touch gesture terminology
What term would you use to describe the type of touch gesture whereby the user touches a point on screen, and an object moves (ease-out) to the location where the finger is touching the screen?
Can ...
0
votes
1answer
198 views
2D “digging” method in unity
I am in the process of developing a 2D digging game for mobile. I need an efficient method to dig tunnels through the levels (Similar to the game play in Death Worm), and build colliders around the ...
1
vote
2answers
145 views
3D on GBA, how was it done?
I've been wondering, how did game programmers make this: https://youtu.be/S6huq2G43Ls?t=4368 possible?
There seems to be some odd morphing of textures when you walk by objects, and the textures are ...
1
vote
2answers
88 views
Any major perf (or otherwise) concerns with rendering to/from big partial texture rather than multiple?
I have a very low res mobile game I'm working on that takes multiple rendering passes followed by a pass the composes them. Currently, I have a tex for each pass- each of which gets given to the ...
1
vote
1answer
120 views
Mobile Game: Google Play no supported dev country and capitalization alternatives (no policies violation or suspicious behavior)?
If my country is listed as not supported as a developer country (for payments), this mean developer can upload app but no make any money with it. If I understood correctly, not even in app ads are ...
1
vote
1answer
101 views
Unity2D Multiplayer - Spawning player at user's end
I am currently into a 2d mobile multiplayer project. Its going to be a 2 player game for now. So the host and the client are the only players.
I am using Unity 5.4 and the default multiplayer ...
-2
votes
2answers
177 views
Are the same number of tiles displayed in an isometric game regardless of phone orientation?
I would like to make an isometric RPG game that can be played with one hand in portrait mode. This will primarily be for smartphones like the iphone 6 and samsung galaxy s7. I've been looking at many ...
-1
votes
2answers
123 views
Do shaders still need to be optimized on desktop / laptop platforms
On mobile platforms shader optimization is necessary and improve FPS.
But on desktop platforms is optimization still needed (and will improve FPS) or does the GPU driver handle it ?
0
votes
0answers
40 views
Ad Takes Long to Display
I have an Admob Ad that I managed to place successfully in my LibGDX game. The only problem is that for the first 20-30 seconds after opening, the ad doesn't display. The only way I can get to ...
1
vote
0answers
36 views
Designing social network structure for a mobile game
We are going to design a mobile game in which players could be related with each others in a social network-like mechanism. So, how we could integrate a mobile game and a social network (SN). Should ...
1
vote
0answers
82 views
How to turn the hotspot on automatically in Unity?
I have made a simple LAN multi-player game in Unity (just for learning purposes).
This is the main code (for connection):
using UnityEngine;
using System.Collections;
public class StartServer : ...
0
votes
1answer
440 views
Best client/server architecture for a mobile management game?
For the past year I have worked on a small company that develops a traditional browser based strategy game, of the likes of Travian or Ogame, but using a more interactive approach like Tribal Wars 2.
...
1
vote
2answers
264 views
Do I need a server to connect two players in a mobile game?
I would like to make a 2 players app game, where 2 players can compete with each other in real time.
If I want the player to be able to compete with the public (anyone who registered with my game ...
1
vote
0answers
73 views
Unity3d Cross platform Input GUI Depth
I'm creating my GUI controls in Unity 5.3 I have a joystick in which overlays a swipe pad. Originally all of the controls were working fine. However, now the touch pad is overlaying the Joystick.
...
0
votes
0answers
83 views
(UE4) Mobile Social Networking
I am currently creating a simple game with the Unreal Engine 4(.11 if it helps) and I would like to be able to link it to social media (facebook, twitter, etc) so that players can share their high ...
0
votes
1answer
21 views
Drag event inverts in landscape mode
I am developing an car game for android with an UI steering wheel to control the car. I'm following Answer example for the wheel rotation. This is the code to rotate the wheel.
rectT....
5
votes
0answers
49 views
How to activate GearVR Menu in my own Unity-Apps?
So in normal GearVr-Apps, which you can download from the marketplace, you can activate the GearVr Menu to control brightness etc. with a long click on the back button. But this does not work for all ...
0
votes
0answers
492 views
Unity Level Streaming
I'm working on mobile 2D game, and every level has about 5000 sprites of a 256x256 resolution representing static objects like tiling ground, roads, etc.
I want to know whether or not that would ...
0
votes
1answer
114 views
Unity move canvas slightly with smartphone acceleration
I'm developing an AR-App with the Samsung-GearVR. To get a smooth UI, I thought about creating a UI, which is not completely fix, I thought it could be nice, when the UI is slightly behind my head ...
1
vote
0answers
655 views
Is it possible to use true Blinn-Phong lighting on Unity Android/IOS?
I've noticed that the Unity's Legacy Shaders/Specular shader does not work on mobiles due to the lighting model being incompatible. I then tried using the Mobile/Bumped Specular shader, but this ...
1
vote
0answers
120 views
How to have a gradient blur in objects on Unity?
This is related to a previous question I've asked here:
How to blur entire scene but a specific spot in Unity?
At the time I managed to solve my problem with a "hard" cutoff on the blurred and non-...
-1
votes
2answers
735 views
How can I implement Player Prefs to Save High scores in unity?
I am new to both unity and C# and facing trouble in saving and displaying the highscore.text in the game.Til now I only successfully managed to display the scoreUI and update them whenever player ...
4
votes
1answer
109 views
Should particles check if they are in a region, or regions if particles are in them?
I have around 100 to 200 particles in my game. Then I have 5 to 20 regions (circle-shape) which should count the particles which enter them and add some force to them, so they change their direction.
...
0
votes
1answer
81 views
How could I access game data from a dev machine at runtime from a mobile platform?
When working on a game on a mobile platform, having read/write access to game data (assets, configuration files) stored on the dev machine at runtime would enable building of tools to quickly iterate, ...
3
votes
1answer
466 views
How to blur entire scene but a specific spot in Unity?
What I want is basically: A way to blur every object/sprite on the scene, but have a "blur-free" circular zone, that can move. And everything that's behind that circular zone won't have the blur ...
0
votes
2answers
137 views
Is localisation important for a mobile game with little text?
Let's say it's a physics puzzle (Cut the Rope, Angry Birds) or a runner (Crossy Road, Subway Surfers) clone with some gameplay twists. Assume it puts text on some of the few controls: 'Play', 'Sound ...
5
votes
1answer
3k views
Cross-platform C++/OpenGL ES development (iOS/Android) [closed]
I already have reasonable experience with C++ and OpenGL, and I have recently decided to try out mobile game development. After successfully creating a simple OpenGL ES Android app using Java, I ...