The process of tracking progress and measuring success of a series of related tasks.
1
vote
1answer
57 views
How to be two while creating game assets
A friend and I are developing our first game, he as a graphic artist and I as a developer.
I'm confident with his drawing art and he his confident with my development skills, but the discussion comes ...
1
vote
1answer
224 views
Game build in unity3d project transfer from a previous developer
Can someone help or give me some idea what are the necessary deliverables from a previous developer that I need to ask regarding the game project transfer?
The situation is, there is a company that ...
1
vote
0answers
55 views
what file architecture to follow while uploading an sdl based C++ project to Github? [closed]
I created this sdl game containing header files source files and graphics files including tilemaps .
I also have a setup file that will install a .exe file with dependencies such as dll files for sdl ....
8
votes
3answers
3k views
What should be created first in a video game? [closed]
When starting developing a video game, should one focus on creating the environment (buildings, trees, mountains etc) first or the A.I. (Playable character, NPCs etc)?
0
votes
0answers
43 views
How should map data be organized
Assuming I have an array of models, textures a lot of state variables (XP, HP, positions, gold etc.). I wish to store those in a file which I can load later on, the game is a GLFW project, what is ...
6
votes
1answer
159 views
How to nest one Unity project into another?
I'm creating an AI course in Unity. With regard to my question, there are two important properties of the course:
Each tutorial is a separate Unity project that can be loaded up, allowing the student ...
1
vote
2answers
82 views
How can you effectively filter your community feedback?
I am not asking for myself, I am asking for someone else who will likely not read this question because he is too busy reading his email, but I am sure that this question will be of a lot of value to ...
33
votes
4answers
9k views
Why are so many games not fully voiced?
I'm wondering why so many MMOs are only partially voiced? I asked makers of games (Thimbleweed Park, in their Q&A) how expensive voiceover is, and they said it wasn't especially expensive unless ...
1
vote
1answer
163 views
MMO pricing model
How do companies that have a monthly subscription come up with what the monthly price will be? For example Blizzard worked on WoW for many years and then came up with $15/mo. What all goes into ...
-3
votes
1answer
71 views
Does Holacracy help new game development teams? [closed]
I am setting up a game development team in my university, and we have an interest in making a strategic game based on simple graphics. My question is in relation to the management of the team. It has ...
26
votes
3answers
7k views
How do teams prevent overwriting work in source files? [closed]
It occurred to me the possibility that while, for example the game engine, is being worked on simultaneously by multiple people how is overwriting prevented?
Let's say developer one is working on ...
0
votes
1answer
41 views
Are there such things as online development projects? [closed]
I would like to practice a bit as a programmer in the gaming field but know of no one making games in my proximity. I was wondering if there is an online community or something where people look for ...
0
votes
1answer
184 views
How can I work on a game that I don't like? [closed]
I started making a game with a friend, and I want to see it through. But the deeper we get into the project, the more I dislike the game.
How can I stay motivated and keep getting things done, if I ...
2
votes
3answers
320 views
How to manage game objects, npcs, items? [closed]
i'm making a small 2D game, designed the maps with Tiled, and adding "basic" world object/items/npcs/mobs to test it a bit and have fun.
Now i have encountered a relatively huge problem, with further ...
-1
votes
1answer
131 views
Do you plan before or improvise? [closed]
- Transferred to chat -
Lately I have found myself browsing Unity3D's asset store and in the complete projects and I was thinking if it is more effective
to get for example an infinite runner ...
1
vote
1answer
5k views
Structure of Visual C++ Projects in Visual Studio
In particular, I was wondering if it was possible for Visual Studio to treat source files in different directories as all in the same directory. I first saw this after purchasing the Introversion ...
3
votes
1answer
279 views
Kickstarter and 2D smartphone games
I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the ...
6
votes
4answers
1k views
How significant is the addition of multiplayer to a singleplayer game compared to starting with multiplayer in mind?
Especially for game designers or software engineers, I was wondering how significant of an increase in difficulty/frustration/workload it would be for multiplayer to be an afterthought of a ...
0
votes
0answers
49 views
Finding collaborators to work on projects [duplicate]
I'm wondering what are good ways to find people you can work with on indie projects.
Is there anywhere some sort of list of game developer forums ? Or if it doesn't exist, what websites would you ...
3
votes
4answers
435 views
What can I do to get audio into my game legally? [closed]
If making a game of my own, what should or what can I do to get audio in game? I understand that just going on the internet, and finding random tracks and putting in my game may raise a whole load of ...
113
votes
12answers
13k views
Has piracy ever resulted in a developer getting shut down?
Has piracy EVER resulted in a developer getting shut down? That is, has piracy ever been so detrimental that it brought about the downfall of a game studio? If I were to release a game, should I be ...
2
votes
0answers
210 views
Looking for ios game design management document template [closed]
i am looking for ios game design/development management document template in order to break down my work flow and structure.
6
votes
3answers
512 views
How should we determine which portions of the game to develop first? [closed]
We are developing an action RPG and have listed out the following modules/subsystems that we're going to need to make:
HUD(Heads-up Display) System
EXP/Leveling System
Combat and Navigation System
...
44
votes
4answers
3k views
How to maintain artistic consistency when working with multiple artists?
I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists.
The problem is, each artist has ...
5
votes
1answer
1k views
How to structure (the code in) a multiplayer game
I'm working on a rather small project where we will be developing a small engine, a client, a server and an editor of some kind. It's a component-based 3D engine with basic systems like Rendering, ...
33
votes
1answer
1k views
How to deal with “level design creep?”
Level Design Creep is what I've started to call what happens when you build a series of levels and notice that every level is a little bit better looking or designed than the last, or when working ...
0
votes
2answers
168 views
Good Tools & Methodologies for designing Game Arch
I'm currently developing a multiplayer and turnbased silverlight card game and using WCF Polling Duplex communication. I've almost finished the game but I'm still dealing with the methods and ...
5
votes
4answers
2k views
What is the breakdown of jobs in game development? [closed]
There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key ...
4
votes
1answer
305 views
Collaboration platforms
Are there any good collaboration platforms for game development?
This would include the following features:
Easy way to find various people you need to build games (programmer,
artist etc) and ...
0
votes
1answer
129 views
Technical manager vs. Lead programmer [closed]
Can anyone explain the responsibilities of the Technical managerand the Lead programmer, in team ?
Suppose a medium-size team with about 10-15 persons .
-4
votes
1answer
406 views
Starting a game project [duplicate]
Possible Duplicate:
Where can I find indie “teams”
I already know this is probably not the right place to ask and, if you think this question does not belong here, please delete it. ...
4
votes
3answers
242 views
How do you assign a value of different roles in a game design project?
A friend and I are building a game together and having a great time with it, and we hope to sell the product at some point. The prospects for actual earnings maybe be practically nil (and we aren't ...
1
vote
2answers
925 views
What should deliverables for a school game project be?
I am planning on making a 3D hack-n-slash RPG with Unity for a school project. I have to come up with a project proposal. I am suppose to identify project deliverables.
I cannot think of what "...
7
votes
1answer
149 views
How can cooperation be encouraged in and after a game jam?
The trouble is that with game jams sometimes loads of people participate, but at the end they say "Right! Bye!" and you never hear from them again. If a cooperative element was introduced, the reward ...
3
votes
0answers
3k views
How can teams collaborate on Unity 3D projects? [duplicate]
With a friend of mine, we are planning to develop a small game to get the hang of game development and teamwork. But since Unity 3D barely supports version control (or at least the free version lacks ...
5
votes
1answer
306 views
Project development in a long distance Indie Dev environment
Myself and 4 other coders have been working as a modding team for the past 7 months. We all have a very good grasp on our preferred language (C#), and also use versioning (GitHub / BitBucket / ...
45
votes
9answers
5k views
What kind of project management should a solo developer project use?
I’m working by myself on a game project whose development could be seperated into 3 independent parts (map generation, the “overworld” engine and the battle engine), but as the development progresses, ...
0
votes
1answer
8k views
Where can you buy/license game art for small projects? [closed]
I'm looking for a marketplace of some kind where I can buy small sets of art, probably 2D mostly, a mix of backgrounds, tiles, and animated sprite sets. As a solo mobile developer, I'm really lacking ...
4
votes
3answers
421 views
Working together on a game as a project over the internet [closed]
I'm looking for someone who would be willing to work on a project that would potentially become something similar to the game evony/tribal wars, but the project won't be primarily for actually making ...
4
votes
3answers
2k views
Where can I find indie “teams” [closed]
I'm looking to work over the internet in a team of people to make a game. I'm not looking to make a profit, I just want the experiance. Where can I find similary minded persons?
15
votes
6answers
1k views
Will polishing my current project be a better learning experience than starting a new one? [closed]
I started programming many years ago. Now I'm trying to make games. I have read many recommendations to start cloning some well known games like galaga, tetris, arkanoid, etc. I have also read that I ...
16
votes
10answers
6k views
Which software to keep track of my project? [closed]
I'm about to start the first real phase of my game development which will consist of the acquisition of information, resources and the definition of where I want to go and what I will need for that. I ...
-4
votes
1answer
219 views
What would it take to create a clone of Frozen Synapse? [closed]
For the independent game studio Mode 7 it took 4 years and 3 developers plus contractors. Do you think it could have been done faster (according that you have played it) ?
What would it take to just ...
5
votes
4answers
627 views
How important is understanding Software Project Management for an indie?
I ask this because I'm curious to know from people who actually support themselves by making games, if their project management skills contribute to determining the success of a project?
I also have ...
9
votes
2answers
769 views
How should I pay people who work on my game development project?
What is the proper way to pay your team for a game development project? For example, how would you pay to a graphics artists or a musician for their work, especially in the context of today's app ...
-1
votes
4answers
850 views
What are the Elements of an MMO Game?
I would really appreciate it if there aren't any answers like "Making MMOs is too expensive", "Don't even try making an MMO!" etc.
I'm trying to point out the elements/jobs that establish an MMO game....
0
votes
1answer
321 views
Combination of DLL/Plugins with Object/Components
I worked on a personal game project (learning) for about the last year or so off and on in Ogre3D. Now that I am starting a new project, I want to avoid the Class Heirarchy for objects and having all ...
5
votes
2answers
996 views
How do I turn a game idea, into a game? [closed]
I have an idea for a game, and I was wondering, how would I go about grabbing people in the gaming development community to help build this baby that is in my head. I am no coder, but I do understand ...
5
votes
5answers
3k views
Software for game system design overview
Yes so this is a question more oriented towards the planning / project part of game development. What software do you use to plan your game, I am talking about visual stuff like a mindmap application ...
3
votes
3answers
305 views
Has an open console any chance to give more strength to the indie game world?
I have heard about the GPX, but i don't really think the embedded market is mature enough in terms of performance, but what about the home console market ?
I'm not talking about last-generation ...