All Questions
7
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Beginner seeking advice: Questions regarding SDL2 setup on Windows using MSYS2 and MinGW, plus concerns about deployment
I'm currently developing a game on Windows using the MSYS2 environment and mingw64. I've successfully installed SDL2 using the msys package manager (pacman) and using CMake, was able to get it up and ...
2
votes
1
answer
1k
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How to handle Japanese on Windows and Linux using SDL_ttf and C++?
In SDL_ttf, there are a few functions provided that handles non-ASCII string literals, such as:
TTF_RenderUNICODE_Solid
...
1
vote
1
answer
2k
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Save game feature in SDL 2?
I am making a 2D action-adventure platformer video game using the C++ computer programming language and the Simple DirectMedia Layer 2.0 (SDL 2.0.5) development library.
So far I have created over ...
0
votes
1
answer
6k
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C++ and TinyXML2 Error: **this** was nullptr
I'm trying to make a video game using Microsoft Visual Studio Community 2017 and Simple DirectMedia Layer 2 (SDL 2.0.5, and SDL image loading file version 2.0.3).
A map editor called 'Tiled!' was ...
2
votes
1
answer
3k
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SDL_Image setup problems on windows / mingw 64 / eclipse
I've been a software developer for a while, but I haven't done C++ in a long time and I thought I'd try it out with some game developement. I'm following the tutorial on youtube for Remaking ...
1
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2
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2k
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Reliably synchronising SDL animation with VSYNC in windowed mode
I have an SDL/OpenGL program which creates a rendering context with PRESENTVSYNC enabled, then enters an animation loop which calls ...
4
votes
3
answers
3k
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Problem getting mouse events while keys held down in SDL2
I'm attempting to write input capturing code using SDL2 on Windows. However, I'm running into a problem.
Whenever a key is held down, the SDL event queue has no mouse movement, nor will the mouse ...