All Questions
6 questions
0
votes
1
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167
views
Will scaling images at runtime impact my game's speed?
I have read the android developer guide to working on different screen sizes. My question is, if I only provide one image in the drawable file, and let android scale it for me, will it impact the ...
0
votes
1
answer
2k
views
LibGDX: Issue with unitScale for Tiled and Box2D
I've got the following: I use a TiledMap (loaded from a .tmx), each tile 32x32 pixels in size and generate the Box2D bodies for ...
1
vote
1
answer
153
views
Aligning Camera to Rectangle
I'm working on a game in Java, and I'm having some trouble with finding the correct camera position. I've already made a Rectangle that shows exactly where I want the camera to be, and at what scale:
...
0
votes
2
answers
892
views
Adjust bitmaps according to screen ratios on android
I always thought that pixels were square... it turns out i'm wrong, and I am quite worried by this.
This means that if I draw a circle, it will be round on my screen but it could be an ellipse on ...
1
vote
2
answers
599
views
How do I scale a rectangle image while retaining its border thickness?
I want to create a programmatically scalable image like this: scales to .
Both have a one pixel border. If I scaled from the first to the second in Paint.NET, there would be a two pixel horizontal ...
0
votes
1
answer
458
views
Last Matrix operation ignored?
I have 2 methods, one to rotate my Quad and one to flip it (using scaleM), they are as follows: (Note, all values in these methods have been properly defined).
If I call just one, they work as ...