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Tagged with spritebatch graphics-programming
3 questions
3
votes
2
answers
174
views
In XNA 4, how can I access SpriteBatch's transformMatrix in my shader?
I would like to use a custom effect with a regular XNA SpriteBatch. I have a 2D camera which computes a transform matrix, so I need my shader to take this into ...
5
votes
1
answer
2k
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How to optimize SpriteBatch usage?
From what I understand, SpriteBatch's purpose is to batch as many draw operations to send to the GPU. Each batch can handle one texture at a time, and changing SpriteBatch context/texture is expensive,...
2
votes
2
answers
2k
views
Does my 2D OpenGL renderer need optimized?
I've started a game engine for learning purposes. I have successfully gotten an opengl renderer working and I can draw textures of varying sizes to the screen. The way I have done this is by creating ...