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8 votes
2 answers
1k views

A TCP server which uses one thread to read while writing data with another thread

The TCP server in the code snippet below is designed to: Read data using one thread while writing data with another thread. Allow only one client to be connected at a time. Automatically close the ...
John's user avatar
  • 469
3 votes
1 answer
127 views

simple multi-threaded TCP chatroom in Java

I'm fairly new at coding and looking to improve. Down below is all of my files for a TCP chatroom with a GUI in java. This is my first networking project so I'm sure it has many problems and does not ...
James Cowsert's user avatar
0 votes
1 answer
242 views

Why is this not considered better way than Async Await

After so many searches and back-and-forth attempts, I have developed an TCP Server to listen to the network stream and it is working fine. So kindly review the code, and please let me know if this ...
Ravi Kumar's user avatar
4 votes
2 answers
121 views

C++ Neuron Spike Raster Deserializer

Please help me establish a solid foundation for this computational neuroscience project. I'd like to make sure I'm moving forward with something reasonable before I begin tackling the more complex ...
Ders's user avatar
  • 43
3 votes
2 answers
2k views

Multithreaded tcp server accepting two clients with task factory and graceful shutdown

as an exercise from multithreading and networking I have decided to create my own implementation of TCP server accepting connections from two clients (which is I think a pretty common case e.g. chess ...
Artur's user avatar
  • 169
4 votes
1 answer
2k views

TCP Multithreaded Server and Client C#

I created a TCP Server and Client and I really would like to know if its any good in regards of performance and code quality / safety. I hightlight the server and client class here. If you need more ...
HodorKing's user avatar
6 votes
1 answer
21k views

Simple TCP Send Receive with multithreading c#

Wondering how this sample program can be made better. Specifically what exceptions should I expect to handle? Right now it's working as expected. I put a breakpoint after the statement: ...
Nathvi's user avatar
  • 198
3 votes
1 answer
14k views

Multithreaded C# TCP Socket Server

I am trying to write a simple TCP server in C#. It needs to be able to receive packets and do work on them. Ideally it will only be receiving packets from a single computer, but I'm making it able to ...
user143311's user avatar
4 votes
0 answers
412 views

Linux performance using multi-threads (vs one thread) and ssh message

My server receives requests in one thread and responds in another. I am using thread pools of pthread-s for both receiving and sending. The performance is not that bad, however... When I am doing the ...
Eliad Cohen's user avatar
1 vote
1 answer
969 views

Simplify TcpListener application in C#

I have a simple application that can receive and send tcp data. right now there's a thread used to start the listener and within this thread there's another thread to receive. it works but it seems ...
Axel Bouttelgier's user avatar
3 votes
1 answer
6k views

Simple multi-client echo server

I've been looking at some async comms in C#. As a proof of concept, I've written a simple multi-client echo server. The server allows multiple TCP clients to connect and listens for input from the ...
forsvarir's user avatar
  • 11.8k
4 votes
1 answer
877 views

Java NIO server Selector loop

I have a server that uses Java NIO in non-blocking mode. Right now I'm using a single thread for the selector, and four worker threads to process the bytes after ...
mal's user avatar
  • 313
5 votes
2 answers
3k views

MultiThreaded TCP Server with high CPU usage

I wrote simple C# TCP Server application and my program use a lot of cup, i was wondering anyone can review my code and would be grateful for any hints and suggestion. This is my code. ...
Jasper's user avatar
  • 51
1 vote
0 answers
2k views

Basic C++ server and client for chatting over TCP

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Jason D's user avatar
  • 11
4 votes
2 answers
7k views

Asynchronously accepting multiple client connections without impacting main thread

I am implementing a multi-player game in C# and having seen all sorts of projects, from indie developers all the way to large studios struggle to patch networking into existing products in the past, ...
Ashley Davies's user avatar

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