6
\$\begingroup\$

I would like to make C++/Lua combo and write scripts for a game with live script reloading. What design patterns should I be aware of so not to cause me unnecessary pain?

For example if I have a simple MUD game with enemies and maps, I can bind a Lua function which would remove all the enemies and recreate them based on the data(which I would modify with Lua script).

That sounds easy, but haven't done so I think there may be some deadends without proper planning.

What are the best design patterns and solutions for live script reloading?

\$\endgroup\$
1
  • \$\begingroup\$ avoid Singleton ;) \$\endgroup\$
    – Gelldur
    Commented Feb 3, 2016 at 7:10

0

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.