All Questions
Tagged with unityscript physics
8 questions
0
votes
1
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242
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How do I account for the velocity difference between a ship and it's fired projectile?
In my project, I have a ship that moves and increases it's movement speed with respect to time and how long the acceleration button is being pushed(just like the way a real life car works), now as ...
0
votes
1
answer
444
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Unity - OnTriggerEnter & OnTriggerExit strange behavior
I am having a trouble with OnTriggerEnter with a lot of objects.
I have a NavMeshAgent moving randomly throught the scene, then I have a sphere collider inside a children to detect nearby objects. If ...
0
votes
1
answer
175
views
Changing coordinates of the object with velocity preservation
In Doodle jump, if a player jumps over one side of the screen he appears on another side with preserved velocity and other physical parameters.
I made two trigger colliders on the sides of the screen ...
1
vote
2
answers
797
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How to change the gravity with a click
How to change the gravity of a ball upward with a click
Then change it again downward with another click
And so on
In unity
3
votes
2
answers
4k
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2D Boat controlling physics
I'm working on a top-down 2D boat game with Unity3D. I couldn't able to understand how to implement physics of rudder controlling. My physics knowledge is not enough to think how rudder dynamics work. ...
3
votes
1
answer
790
views
Change unity physics engine speed
Is there a simple way to change the speed* of unity's physics engine like in the game SuperHot?
Any script language is ok but javascript is preferred.
*I am not sure if speed is the correct term.
1
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4
answers
10k
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Get GameObject to bounce of colliders [duplicate]
I am making a Atari Breakout game with unitys 2d tools and I need to get the ball to bounce of colliders in the scene. If you havent played the game before how it works is if the ball hits the wall at ...
4
votes
1
answer
495
views
Why do my velocity estimates have such a large margin of error
I am writing a script in unity that applies a force to the object to advance it a set distance in an environment without friction or drag, producing a cosine force curve.
However, as the target ...