I am working on making a program that finds the most efficient way to a goal from a starting point, with a few random debris set around. The entire thing is a 25x25x25 3d array of Cube objects, which are self explanatory. There are some random debris in random positions in the cube, along with a single block that acts as the goal.
I just want to know if a 3D implementation of the a* algorithm is possible, because I haven't really seen anything on it.