🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
C++
Updated Jun 2, 2019
RTMP live streaming client for Android
C
Updated May 30, 2019
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
GLSL
Updated May 6, 2019
📷 Realtime camera filters on android.
Java
Updated Jun 1, 2019
A maintained collection of useful & free unity scripts / library's / plugins and extensions.
Updated Feb 14, 2019
🎨🖼 An image editor and engine using CoreImage
Swift
Updated May 31, 2019
⛵️ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
ShaderLab
Updated May 23, 2018
⚓️ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Updated May 22, 2019
Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator
C++
Updated Jul 3, 2019
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
C#
Updated Jul 4, 2019
Mesh replacement for THREE.Line
JavaScript
Updated May 20, 2019
A sprite glow effect for Unity game engine
C#
Updated Jun 15, 2019
📚 Library of all kind of scripts, snippets & shaders for Unity
#32 opened about 2 months ago by agarcialeon
#30 opened about 2 months ago by agarcialeon
C#
Updated Jun 8, 2019
Next gen iteration of the unity community ocean shader
C#
Updated Mar 6, 2019
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
C++
Updated Jun 24, 2019
Simple examples of Unity shader graphs.
C#
Updated Nov 16, 2018
Texture-Paint on Unity.
C#
Updated Aug 17, 2018
Testbed project for Unity HDRP (High Definition Render Pipeline)
ShaderLab
Updated Jun 24, 2019
✏️ Test of an hologram material made in Unity.
C#
Updated Feb 12, 2019
Bloom effect for Unity
C#
Updated Apr 16, 2017
Raymarching Shader Generator in Unity
C#
Updated Feb 17, 2019
KodeLife shader sketches I wrote while commuting
GLSL
Updated Nov 17, 2018
Point cloud importer & renderer for Unity
C#
Updated Mar 18, 2019
Tool for the Live Coding Compo debuted at Revision 2014
C++
Updated Jun 25, 2019
Various shaders.
Updated Jun 25, 2019
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, texture…
C#
Updated Nov 16, 2018
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
C++
Updated May 3, 2018
An example of use of compute shaders and procedural instancing.
C#
Updated Mar 11, 2018
Some music visualization demos on android.
Java
Updated Jan 6, 2019
Nvidia's PCSS soft shadow algorithm implemented in Unity
C#
Updated Jan 24, 2018