DeepMind
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TensorFlow-based neural network library
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StarCraft II Learning Environment
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Generic templated configuration management for Kubernetes, Terraform and other things
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The DeepMind Control Suite and Package
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Implementation of Spectral Inference Networks, ICLR 2019
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Build Graph Nets in Tensorflow
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Exploiting temporal context for 3D human pose estimation in the wild: 3D poses for the Kinetics dataset
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A customisable 3D platform for agent-based AI research
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Implementation of Meta-Learning with Latent Embedding Optimization
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A C++/Python implementation of the StreetLearn environment based on images from Street View, as well as a TensorFlow implementation of goal-driven navigation agents solving the task published in “Learning to Navigate in Cities Without a Map”, NeurIPS 2018
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A TensorFlow implementation of the Differentiable Neural Computer.
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TensorFlow Reinforcement Learning
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Convolutional neural network model for video classification trained on the Kinetics dataset.
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Library to compute surface distance based performance metrics for segmentation tasks.
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Torch interface to HDF5 library
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A TensorFlow implementation of Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures.
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A highly-customisable gridworld game engine with some batteries included. Make your own gridworld games to test reinforcement learning agents!
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Progressive matrices dataset, as described in: Measuring abstract reasoning in neural networks (Barrett*, Hill*, Santoro*, Morcos, Lillicrap), ICML2018
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Learning to Learn in TensorFlow
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Implementation of the supervised learning experiments in Vector-based navigation using grid-like representations in artificial agents, as published at https://www.nature.com/articles/s41586-018-0102-6