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The Flutter engine
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skia-flutter-autoroll Roll fuchsia/sdk/core/mac-amd64 from lCQWEeR_Ert7t_qAbMRycwrRyZC-dIpr…
…YPyPJzwPmg4C to EYnRdXFT9l-d8Qkz4zeTRXnqfV3KQzpQhoPs1r0-740C (#9759)

Roll fuchsia/sdk/core/mac-amd64 from lCQWEeR_Ert7t_qAbMRycwrRyZC-dIprYPyPJzwPmg4C to EYnRdXFT9l-d8Qkz4zeTRXnqfV3KQzpQhoPs1r0-740C


The AutoRoll server is located here: https://autoroll.skia.org/r/fuchsia-mac-sdk-flutter-engine

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
Latest commit 089c740 Jul 10, 2019
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assets Simplify loading of app bundles on Android (#9360) Jun 25, 2019
benchmarking Revert "Only allow mappings for ICU initialization. (#8656)" (#8682) Apr 22, 2019
build Allow building without python2 (#8605) Apr 18, 2019
ci Minimal integration with the Skia text shaper module (#9556) Jul 10, 2019
common Minimal integration with the Skia text shaper module (#9556) Jul 10, 2019
docs Added Doxyfile. (#9632) Jul 1, 2019
flow Let pushColorFilter accept all types of ColorFilters (#9641) Jul 10, 2019
fml Synchronize main thread and gpu thread for first render frame (#9506) Jul 10, 2019
frontend_server Revert "Revert "Use track-widget-creation transformer included in the… Jul 8, 2019
lib Minimal integration with the Skia text shaper module (#9556) Jul 10, 2019
runtime Use libc++ variant of string view and remove the FML variant. (#9737) Jul 10, 2019
shell Make all shell unit tests use the OpenGL rasterizer. (#9746) Jul 10, 2019
sky Roll fuchsia/sdk/core/linux-amd64 from L_ORUWXyDEC29pSiSyKIwGqcFMQFsV… Jun 27, 2019
testing Make all shell unit tests use the OpenGL rasterizer. (#9746) Jul 10, 2019
third_party/txt Include SkParagraph headers only when the enable-skshaper flag is on (#… Jul 10, 2019
tools Minimal integration with the Skia text shaper module (#9556) Jul 10, 2019
vulkan Wire up Fuchsia SDK related updated for shell dependencies. #8869 May 7, 2019
web_sdk fix Picture.toImage return type check and api conform test. (#9685) Jul 6, 2019
.cirrus.yml Add web integration test to build_and_test_host (#9218) Jun 7, 2019
.clang-format Update Objective-C column limit to 100 (#3585) Apr 11, 2017
.gitattributes Force lf-line endings for so that source offsets match across platfor… Oct 2, 2018
.gitignore Added Doxyfile. (#9632) Jul 1, 2019
AUTHORS Unify copyright lines (#6757) Nov 7, 2018
BUILD.gn Rework image & texture management to use concurrent message queues. (#… Jul 9, 2019
CONTRIBUTING.md [Docs] Correcting link to contributing guide. (#8472) Apr 8, 2019
DEPS Roll fuchsia/sdk/core/mac-amd64 from lCQWEeR_Ert7t_qAbMRycwrRyZC-dIpr… Jul 11, 2019
Doxyfile Added Doxyfile. (#9632) Jul 1, 2019
LICENSE Update license to sync with flutter/flutter (#7611) Jan 29, 2019
README.md Update README.md for consistency with framework (#9428) Jun 22, 2019
analysis_options.yaml new lints (#8849) May 7, 2019

README.md

Flutter Engine

Build Status - Cirrus

Flutter is Google's mobile app SDK for crafting high-quality native interfaces on iOS and Android in record time. Flutter works with existing code, is used by developers and organizations around the world, and is free and open source.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at Flutter.dev. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.dev.

Flutter is a fully open source project, and we welcome contributions. Information on how to get started can be found at our contributor guide.

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