game
- Sign up for GitHub or sign in to edit this page
Here are 23,038 public repositories matching this topic...
:iphone: Collaborative List of Open-Source iOS Apps
-
Updated
Sep 12, 2019 - 3 commits
- 230 contributors
- Swift
Issue details
While in a LibGDX environment if you press down a key and then switch to any window outside of LibGDX's scope and release that key, the LibGDX environment does not detect that release event.
Upon re-entry to the LibGDX environment, there should probably be some re-polling evaluation of the keys LibGDX thinks are pressed keys to determine if they are still pressed or not.
CSS is powerful, you can do a lot of things without JS.
-
Updated
Sep 12, 2019 - 116 commits
- 29 contributors
- CSS
NOTE: Undocumented parts of the source code you will most likely find by going through the openage c++/python reference and watch out for empty classes/members/functions/etc.
The last days I was setting up doxygen/sphinx+breathe to properly generate a nice documentation for
💿 Free software that works great, and also happens to be open-source Python.
-
Updated
Sep 12, 2019 - 372 commits
- 15 contributors
- Jupyter Notebook
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerCurrently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
The function NormalisedMain is currently returning gExitCode but gExitCode is never assigned anywhere. The process should return EXIT_FAILURE when something wen't wrong and EXIT_SUCCESS when everything goes according to plan.
So everything that currently results gExitCode has to be refactored.
A work-in-progress, open-source, multi-player city simulation game.
-
Updated
Sep 12, 2019 - 1 commits
- 18 contributors
- Rust
Flappy Bird hack using Deep Reinforcement Learning (Deep Q-learning).
-
Updated
Sep 12, 2019 - 59 commits
- 6 contributors
- Python
OpenSC2K - An Open Source remake of Sim City 2000 by Maxis
-
Updated
Sep 10, 2019 - 1 commits
- 1 contributors
- JavaScript
Component library for making games with React & React Native
-
Updated
Sep 9, 2019 - 73 commits
- 15 contributors
- JavaScript
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
-
Updated
Sep 12, 2019 - 2 commits
- 22 contributors
- C#
A game for learning CSS flexbox 🐸
-
Updated
Sep 12, 2019 - 411 commits
- 58 contributors
- JavaScript
Basically what it says on the tin. With larger vehicles and cameras along with turrets you can only really fire your turret 360 degrees when it's daylight. At night none of your lightsources will illuminate backwards and so the cameras and with it you, can't see and aim at targets. That does work ,to a degree, if you are setting the turrets to aim automatically but i found that , in the case of th
UI Automation Framework for Games and Apps
-
Updated
Sep 12, 2019 - 398 commits
- 18 contributors
- Python
High performance, simple, extensible golang open source network library
-
Updated
Sep 12, 2019 - 535 commits
- 10 contributors
- Go
With GSOC ending and us having merged a lot of fundamental / API breaking things lately I'd like for us to do a round of module testing to catch our breath and make sure all the things are working - or at least compiling and running :-)
~Planning to merge #3704 later today or tomorrow without updating all the modules ahead of time and have it be part of this process, so not checking off any
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization
-
Updated
Sep 12, 2019 - 7 commits
- 34 contributors
- C++
Dwarvish berserker has irregularities in TC, which can be seen in this topic: https://forums.wesnoth.org/viewtopic.php?f=9&t=49319
Hello.
PIXI.Graphics clear does not clear memory.
Example
https://www.pixiplayground.com/#/edit/fs9uki6NjIsYat6ebEKMI
Example with destroy & geometry.dispose()
https://www.pixiplayground.com/#/edit/hj~OMQX8DVGr4mEk~T8W4
At start a had:

After 20 clicks on refresh: