Nim language

@nim_lang

Official account for the Nim programming language. Nim is an efficient, expressive and elegant language which compiles to C/C++/JS and more.

Beigetreten Dezember 2013

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  1. Angehefteter Tweet
    23. Sept.
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  2. hat retweetet
    24. Sept.

    Blog: Introducing snaps of . Fully automated with Actions. Stable, LTS 1.0.x, and nightly builds.

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  3. hat retweetet
    23. Sept.

    It’s shaping up to be a special day for today. If that wasn’t enough, Nim in Action and many other are just $25 today!

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  4. hat retweetet
    15. Sept.

    Also found no snap for my new favorite language, , needed for the snap-only Ubuntu Core, so I am working on that for a later post, including a stable and nightly snap release entirely automated by new Actions.

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  5. hat retweetet
    11. Sept.

    Come check out my talk at Cadiz on why FP should steal from , and !

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  6. hat retweetet
    10. Sept.

    We’re happy to co-fund the grant to along with & to produce a native implementation of in focusing on mobile phones & other resource restricted devices. Learn more about the grant & goals of the work

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  7. hat retweetet
    31. Aug.

    Forreal since we’re talking about languages and performance, I just want to say how good is. I’ve been using it for some toy demos recently and it’s lovely. It has the compactness and performance of C, and the simplicity/conciseness of python or lua (and it’s GC’d!)

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  8. hat retweetet
    22. Aug.

    I have published my first package to Nimble. NumericalNim can now be installed with Nimble. The latest version added Gaussian Quadrature to the integration methods.

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  9. hat retweetet
    10. Aug.

    Short write up on the macros and I worked on for generating procedures to ease passing complex types between NimScript and :

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  10. hat retweetet
    24. Juli

    Here is a small thing I've been working on lately, a emulator using Nim () programming language and NimGL ( Imgui and OpenGL bindings).

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  11. hat retweetet
    23. Juli
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  12. 17. Juli

    After a month of hard work, our second release candidate of Nim 1.0 is ready — Nim v0.20.2:

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  13. hat retweetet
    12. Juli

    This was so much fun. We actually managed to get it implemented! If you missed it, you can watch it here:

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  14. 12. Juli

    We're implementing async await support for spawn in Nim. Join us!

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  15. 4. Juli

    Another day, another Nimpretty streaming:

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  16. 3. Juli

    [video] Integrate a GLSL shader in Nim:

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  17. hat retweetet
    2. Juli

    With the mostly magic I made , you need no more then 60 line to use Halide () from This is halide lesson 01:

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  18. hat retweetet
    30. Juni

    ewasm code-size-golfing fun - nlvm and down to 605 bytes - smaller than (700) and a third of the size (1.7kb) - and code looks decent!

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  19. 28. Juni

    Live streaming Nimpretty development:

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  20. 25. Juni

    Looks like another game written in Nim. Great job

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