Game engine
Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
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- cocos2d-x version: 3.17.1
- devices test on: windows 10
- developing environments
- NDK version:19.0.5232133
- Xcode version:
- VS version:
- browser type and version:
Steps to Reproduce:
I have posted this question over the discussion form
textfield
First: cursor shows up in the middle even though we set anchor point somewhere else
Second: position change when
<a-scene>
<a-entity camera></a-entity>
</a-scene>With the above a default camera is injected incorrectly
I think it's unexpected. I have to use Detector.canCollide on my own when I want to use Query.collides. I think it should be changed or at least mention in documentation.
Right now we give the following information (e.g.):
openage v0.4.0-69-g9412facd
opengl
MSVC 19.16.27032.1 [/DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP]
Cython 0.29.14
For future debugging on the user side we could give more information:
- OpenGL version number
- nyan-lib version number
- libc
- sdl-version
- Qt-version
- maybe even opus-codec version
In addition:
jj quote:
What the hell means "it's very likely this issue is fixed."?
There should be a test and a proof the issue is fixed, this is not how issues works.
And, in fact, the issue CRYTEK/CRYENGINE#606 is not fixed and still present in 5.6
When there's a space in the engine installation folder, for example mine is in:
onGameEnd...
... seems to be missing. When running in multiplayer mode endGameIf is called only server side. Isn't it natural to provide onGameEnd option ?
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Feb 21, 2020
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Feb 21, 2020 - C++
I came across this issue when I decided to profile my (in progress) game and discovered I was generating a ton of VertexBufferBinding[] arrays during the
It's currently not obvious how to go from a screen component's coordinates (for a given element) to physical screen coordinates and then on to world coordinates. For example, if you want to place a particle system at the location of a UI element. One or more utility functions to make this easy should be added to the API.
I think there is an error in the FrameLimiter implementation logic for the Sleep strategy, unless I'm misunderstanding something.
The docs say (emphasis mine):
Sleep will call
thread::sleepwith a duration of 0 milliseconds until the frame duration has passed.
In the code, the Sleep strategy is called with a zero duration:
const ZERO: Duration = Duration::from_millis(0Issue type
- Bug or legacy issue (not sure)
Minetest version
0.4.17.1
Summary
The keybindings menu has that weird warning at the top:
(If this menu screws up, remove stuff from minetest.conf)
Is this warning still relevant? I think this warning has been in Minetest since ages, yet it's still there.
If the warning is still relevant, please write down (in this
The spacing between the lines in the credits screen does not match the official D2 client. The spacing needs to be adjusted to accurately match what the original client does.
Hi,
I think I may have stumbled upon a bug.
With the value to set 'Cart' it shows 'Gear' in the drawer, this happens consistently throughout all other values
<img width="411" alt="image" src="https://user-images.githubusercontent.com/20213078/4796
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Feb 18, 2020 - JavaScript
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Feb 21, 2020 - C#
It seems to me, reading through the Using Library page that the documentation has fallen a little out of date with the move to place the cmake_*.sh/bat files in the script folder. This line, especially, seems wrong, since it would have to be the /script directory into the PATH variable.
Alternatively, you can add the
OS platform / Browser
Windows 10/Chrome Version 69.0.3497.100 (Official Build) (64-bit)
melonJS version
master branch - 10/1/2018 - melonjs 6.2.0
Bug description
UI example mouse clicks won't work with simulation_rpg example
Steps to reproduce the bug
I have put in a pull request 951 - code which reproduces the problem.
(see examples/isometric_rpg_ui)
https
I'm noticing that png files with alpha values don't have the setColor alpha values applied when using Flat3D shader (ex. setColor({1.f, 1.f, 1.f, 0.f}) still displays the image).
I'm currently using StbImageImporter for image importing.
Other Peculiarities
- png images with transparent backgrounds have their transparent colours displayed as hard colours (ex. black or white instead of tr
edgeDebug := imdraw.New(nil)
for !win.Closed() {
// .....
edgeDebug.Clear()
//edgeDebug.Reset()
edgeDebug.Color = colornames.Red
edgeDebug.Push(points...)
edgeDebug.Line(2)
// .....
win.Draw(edgeDebug)
}According to documentation below
// Clear removes all drawn shapes from the IM. This does not remove Pushed points.
fun
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Feb 21, 2020 - C++
The Urho UI provides a method to set the cursor image however Turbobadger doesn't offer this so this functionality went away with SystemUI.
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Feb 21, 2020 - C++
- When I try to import a model (those models are attached to this post), I am getting the below error.
Error:An exception occurred while generating the template.
Object reference not set to an instance of an object.
at Xenko.Assets.Models.ModelAssetImporter.Import(UFile localPath, AssetImporterParameters importParameters)
at Xenko.Assets.Presentation.Templates.ModelFromFileTemplateGen
Describe the bug
cargo doc takes 16m
To Reproduce
cargo doc
Finished dev [unoptimized + debuginfo] target(s) in 16m 00s
$ cargo -V
cargo 1.41.0 (626f0f40e 2019-12-03)
$ rustup -V
rustup 1.21.1 (7832b2ebe 2019-12-20)
$ rustc -V
rustc 1.41.0 (5e1a79984 2020-01-27)
my system is MacBook Pro
Currently is not possible to drop a file or group of files (or folders) from the desktop to a Panda3d window. In my case, as I am doing a media player/file sequence flipbook, it would be a great feature. Don't know if it would be useful for a game, but any kind of application that uses P3D as the backend would have a benefit of it.
RBD mentioned the following:
"On Windows, from a cursory loo
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Feb 20, 2020 - C++
- Wikipedia
- Wikipedia

Godot version: 3.2
Issue description:
The methods TileMap.Clear and TileMap.SetCell are defined in the documentation as clear and set_cell
https://docs.godotengine.org/en/3.2/classes/class_tilemap.html