game
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Updated
Apr 13, 2020 - Swift
Issue details
Camera.unproject does not return original value
Reproduction steps/code
public void create() {
Vector2 tmpvec = new Vector2();
tmpvec.set(0, 0);
Stage stage = new Stage(new ScreenViewport());
stage.stageToScreenCoordinates(tmpvec); // has the correct screen coords;
stage.screenToStageCoordinates(tmpvec);
This project is a fork of excellent FHeroes2 from SourceForge (a beta-level recreation engine of original Heroes 2) but it improves UI, visuals, it offers quick combat by default with option to replay, few steps like "loading" are more optimized.
Add osu!
Suggest on README.md
I think a better "point of view" can be omitted for better reading because everyone knows what you are talking about, which the sample code might not compatible on their machines or browsers
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Updated
Apr 12, 2020 - Jupyter Notebook
Right now we give the following information (e.g.):
openage v0.4.0-69-g9412facd
opengl
MSVC 19.16.27032.1 [/DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP]
Cython 0.29.14
For future debugging on the user side we could give more information:
- OpenGL version number
- nyan-lib version number
- libc
- sdl-version
- Qt-version
- maybe even opus-codec version
In addition:
jj quote:
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerCurrently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
Fix variable order
Really easy little refactor. We use the following macro to loop over all peeps:
FOR_ALL_PEEPS(sprite_index, peep)
It basically does something similar to:
for (spriteIndex = gSpriteListHead[SPRITE_LIST_PEEP]; spriteIndex != SPRITE_INDEX_NULL; spriteIndex = nextSpriteIndex)
{
auto peep = &(get_sprite(spriteIndex)->peep);
nextSpriteIndex = peep-
Code Documentation
There is very little documentation available for the source code. As such, the source is highly difficult to understand and interpret by others. Please consider adding in appropriate documentation as soon as possible.
- Who should we send the letter to? CEO, CTO, ..?
- How sould we send the letter? Via email, post it oldskool, make a video, via social media..?
A form page to help build download URLs for this API: https://lichess.org/api#operation/apiGamesUser
I think something like this already exists in the wild, but it would be nice to make part of lichess.
Use the existing form CSS, like on https://lichess.org/games/search or https://lichess.org/tournament/new
The form is never submitted, instead it generates download URLs on client side wit
Hello
i just recently found this game on rust-unofficial list. its seems there is no documentation for linux installation anywhere to be found. windows is easy cause they just use exe but for me linux i cant hardly know how to install it
i am using ubuntu 19.10 right now
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Updated
Mar 31, 2020 - Python
The spacing between the lines in the credits screen does not match the official D2 client. The spacing needs to be adjusted to accurately match what the original client does.
FreeBSD port
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Jan 27, 2020 - JavaScript
Describe the new feature:
Mapper usernames should be hyperlinked consistently in all places including song select and beatmap overlay.
In direct, mapper is hyperlinked:

It is not in song select:
" 也没有报错
命令行也显示类似下文的成功的提示
Test Suite 'All tests' started at 2017-01-23 15:49:12.585
Test Suite 'WebDriv
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Apr 13, 2020 - Java
Mumble-Client.
It would be nice if it would be possible to give others users(only seen by yourself) nickname next to the username, so people can be fastly recognized even if they e.g. have a username which is similiar to another users username.
Suggestion:
This can be set by right-clicking the users name with an entry called "Set nickname".
Then name would like the following in the UI:
I'm noticing that png files with alpha values don't have the setColor alpha values applied when using Flat3D shader (ex. setColor({1.f, 1.f, 1.f, 0.f}) still displays the image).
I'm currently using StbImageImporter for image importing.
Other Peculiarities
- png images with transparent backgrounds have their transparent colours displayed as hard colours (ex. black or white instead of tr
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I met a number of people who added extra renderer because of this example:
https://pixijs.download/dev/docs/PIXI.RenderTexture.html
We should post a notice that it has to be the same
rendererthey use, and not new one.