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pixi.js
jusw85
jusw85 commented Nov 29, 2019

Issue details

Camera.unproject does not return original value

Reproduction steps/code

    public void create() {
        Vector2 tmpvec = new Vector2();
        tmpvec.set(0, 0);

        Stage stage = new Stage(new ScreenViewport());
        stage.stageToScreenCoordinates(tmpvec); // has the correct screen coords;
        stage.screenToStageCoordinates(tmpvec);
        
simonsan
simonsan commented Nov 2, 2019

Right now we give the following information (e.g.):

openage v0.4.0-69-g9412facd
opengl
MSVC 19.16.27032.1 [/DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP]
Cython 0.29.14

For future debugging on the user side we could give more information:

  • OpenGL version number
  • nyan-lib version number
  • libc
  • sdl-version
  • Qt-version
  • maybe even opus-codec version

In addition:
jj quote:

olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
devilution
duncanspumpkin
duncanspumpkin commented Mar 27, 2020

Really easy little refactor. We use the following macro to loop over all peeps:

FOR_ALL_PEEPS(sprite_index, peep) 

It basically does something similar to:

  for (spriteIndex = gSpriteListHead[SPRITE_LIST_PEEP]; spriteIndex != SPRITE_INDEX_NULL; spriteIndex = nextSpriteIndex)
        {
            auto peep = &(get_sprite(spriteIndex)->peep);
            nextSpriteIndex = peep-
lila
eisenhaus335
eisenhaus335 commented Feb 27, 2020

Hello
i just recently found this game on rust-unofficial list. its seems there is no documentation for linux installation anywhere to be found. windows is easy cause they just use exe but for me linux i cant hardly know how to install it
i am using ubuntu 19.10 right now

I-am-Erk
I-am-Erk commented Jan 9, 2020

Is your feature request related to a problem? Please describe.
I've been wondering for some time what the best way to describe NPC actions in dialogue should be. I was considering ways to colour text, or formatting standards like

[Janet looks you up and down.] You don't look so tough to me.

Describe the solution you'd like
Ultimately I think the best solution would jus

562836456
562836456 commented Aug 7, 2019

描述问题bug
配置完wda,用的是这个版本 https://github.com/facebook/WebDriverAgent
status也是返回成功
http://127.0.0.1:8100/inspector里面显示的截图、和控件树都是空白...
点home命令可以正常操控手机返回桌面,命令行也有显示
使用命令xcodebuild -project WebDriverAgent.xcodeproj -scheme WebDriverAgentRunner -destination "id=$(idevice_id -l)" 也没有报错

命令行也显示类似下文的成功的提示
Test Suite 'All tests' started at 2017-01-23 15:49:12.585
Test Suite 'WebDriv

nifker
nifker commented Feb 12, 2020

Mumble-Client.

It would be nice if it would be possible to give others users(only seen by yourself) nickname next to the username, so people can be fastly recognized even if they e.g. have a username which is similiar to another users username.

Suggestion:
This can be set by right-clicking the users name with an entry called "Set nickname".

Then name would like the following in the UI:

hsdk123
hsdk123 commented Nov 14, 2019

I'm noticing that png files with alpha values don't have the setColor alpha values applied when using Flat3D shader (ex. setColor({1.f, 1.f, 1.f, 0.f}) still displays the image).

I'm currently using StbImageImporter for image importing.

Other Peculiarities

  • png images with transparent backgrounds have their transparent colours displayed as hard colours (ex. black or white instead of tr

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