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Added in API level 26

VibrationEffect

abstract class VibrationEffect : Parcelable
kotlin.Any
   ↳ android.os.VibrationEffect

A VibrationEffect describes a haptic effect to be performed by a Vibrator. These effects may be any number of things, from single shot vibrations to complex waveforms.

Summary

Nested classes

A composition of haptic primitives that, when combined, create a single haptic effect.

Constants

static Int

The default vibration strength of the device.

static Int

A click effect.

static Int

A double click effect.

static Int

A heavy click effect.

static Int

A tick effect.

Inherited constants

Public methods

open static VibrationEffect!
createOneShot(milliseconds: Long, amplitude: Int)

Create a one shot vibration.

open static VibrationEffect
createPredefined(effectId: Int)

Create a predefined vibration effect.

open static VibrationEffect!
createWaveform(timings: LongArray!, repeat: Int)

Create a waveform vibration.

open static VibrationEffect!
createWaveform(timings: LongArray!, amplitudes: IntArray!, repeat: Int)

Create a waveform vibration.

open Int

open static VibrationEffect.Composition

Start composing a haptic effect.

Inherited functions

Properties

static Parcelable.Creator<VibrationEffect!>

Constants

DEFAULT_AMPLITUDE

Added in API level 26
static val DEFAULT_AMPLITUDE: Int

The default vibration strength of the device.

Value: -1

EFFECT_CLICK

Added in API level 29
static val EFFECT_CLICK: Int

A click effect. Use this effect as a baseline, as it's the most common type of click effect.

Value: 0

See Also

  • #get(int)

EFFECT_DOUBLE_CLICK

Added in API level 29
static val EFFECT_DOUBLE_CLICK: Int

A double click effect.

Value: 1

See Also

  • #get(int)

EFFECT_HEAVY_CLICK

Added in API level 29
static val EFFECT_HEAVY_CLICK: Int

A heavy click effect. This effect is stronger than EFFECT_CLICK.

Value: 5

See Also

  • #get(int)

EFFECT_TICK

Added in API level 29
static val EFFECT_TICK: Int

A tick effect. This effect is less strong compared to EFFECT_CLICK.

Value: 2

See Also

  • #get(int)

Public methods

createOneShot

Added in API level 26
open static fun createOneShot(
    milliseconds: Long,
    amplitude: Int
): VibrationEffect!

Create a one shot vibration. One shot vibrations will vibrate constantly for the specified period of time at the specified amplitude, and then stop.

Parameters
milliseconds Long: The number of milliseconds to vibrate. This must be a positive number.
amplitude Int: The strength of the vibration. This must be a value between 1 and 255, or DEFAULT_AMPLITUDE.
Return
VibrationEffect! The desired effect.

createPredefined

Added in API level 29
open static fun createPredefined(effectId: Int): VibrationEffect

Create a predefined vibration effect. Predefined effects are a set of common vibration effects that should be identical, regardless of the app they come from, in order to provide a cohesive experience for users across the entire device. They also may be custom tailored to the device hardware in order to provide a better experience than you could otherwise build using the generic building blocks. This will fallback to a generic pattern if one exists and there does not exist a hardware-specific implementation of the effect.

Parameters
effectId Int: The ID of the effect to perform: EFFECT_CLICK, EFFECT_DOUBLE_CLICK, EFFECT_TICK Value is android.os.VibrationEffect#EFFECT_TICK, android.os.VibrationEffect#EFFECT_CLICK, android.os.VibrationEffect#EFFECT_HEAVY_CLICK, or android.os.VibrationEffect#EFFECT_DOUBLE_CLICK
Return
VibrationEffect The desired effect. This value cannot be null.

createWaveform

Added in API level 26
open static fun createWaveform(
    timings: LongArray!,
    repeat: Int
): VibrationEffect!

Create a waveform vibration. Waveform vibrations are a potentially repeating series of timing and amplitude pairs. For each pair, the value in the amplitude array determines the strength of the vibration and the value in the timing array determines how long it vibrates for. An amplitude of 0 implies no vibration (i.e. off), and any pairs with a timing value of 0 will be ignored.

The amplitude array of the generated waveform will be the same size as the given timing array with alternating values of 0 (i.e. off) and DEFAULT_AMPLITUDE, starting with 0. Therefore the first timing value will be the period to wait before turning the vibrator on, the second value will be how long to vibrate at DEFAULT_AMPLITUDE strength, etc.

To cause the pattern to repeat, pass the index into the timings array at which to start the repetition, or -1 to disable repeating.

Parameters
timings LongArray!: The pattern of alternating on-off timings, starting with off. Timing values of 0 will cause the timing / amplitude pair to be ignored.
repeat Int: The index into the timings array at which to repeat, or -1 if you you don't want to repeat.
Return
VibrationEffect! The desired effect.

createWaveform

Added in API level 26
open static fun createWaveform(
    timings: LongArray!,
    amplitudes: IntArray!,
    repeat: Int
): VibrationEffect!

Create a waveform vibration. Waveform vibrations are a potentially repeating series of timing and amplitude pairs. For each pair, the value in the amplitude array determines the strength of the vibration and the value in the timing array determines how long it vibrates for. An amplitude of 0 implies no vibration (i.e. off), and any pairs with a timing value of 0 will be ignored.

To cause the pattern to repeat, pass the index into the timings array at which to start the repetition, or -1 to disable repeating.

Parameters
timings LongArray!: The timing values of the timing / amplitude pairs. Timing values of 0 will cause the pair to be ignored.
amplitudes IntArray!: The amplitude values of the timing / amplitude pairs. Amplitude values must be between 0 and 255, or equal to DEFAULT_AMPLITUDE. An amplitude value of 0 implies the motor is off.
repeat Int: The index into the timings array at which to repeat, or -1 if you you don't want to repeat.
Return
VibrationEffect! The desired effect.

describeContents

Added in API level 26
open fun describeContents(): Int
Return
Int a bitmask indicating the set of special object types marshaled by this Parcelable object instance. Value is either 0 or android.os.Parcelable#CONTENTS_FILE_DESCRIPTOR

startComposition

Added in API level R
open static fun startComposition(): VibrationEffect.Composition

Start composing a haptic effect.

Return
VibrationEffect.Composition This value cannot be null.

Properties

CREATOR

Added in API level 26
static val CREATOR: Parcelable.Creator<VibrationEffect!>