modding
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Outline of the issue
When joining a server it is possible to take on the kills & deaths of a player who has quit before you joined.
A Player who it regularly happens to reports that he has seen it happen on both dedicated and un-dedi servers. One host told him that it said he had 'rejoined' the match, even though he hadn't been in that game at all. It also registers those kills and deaths o
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May 30, 2020 - C++
Hello,
It would be very nice if you could add Linux specific steps to the installation instructions. You can copy paste the following text for that (credit to https://steamcommunity.com/app/632360/discussions/0/1747899228763759018/ ):
- Install Protontricks https://github.com/Sirmentio/protontricks (requires Winetricks https://wiki.winehq.org/Winetricks)
- In Terminal, run "protontricks 6
When opening a package of any kind, it'd be nice to have an option that shows only the package name instead of the full path. Simply put, people may have a long filename and that makes it more difficult to tell which file belongs where, especially if they have the same name.
With #1268, we now have javadocs generating for yarn. However, the javadoc suffers from a few setbacks:
- Inconsistent titles (See the javadoc jar's index html title vs local build's title); needs a better name than
yarn api(also need version string etc) - Missing package infos (may be a good place for describing the functionalities of each package)
- Missing an overview (can u
When using Mod Organizer, a single user might have multiple profiles, each with a different Bashed Patch with a different configuration. I've found that Wrye Bash really doesn't like to handle this all that well (tested with 306, as downloaded from Skyrim Nexus).
For example, doing these steps causes unusual behavior:
- In Mod Organi
While reading the code to understand how to use this (or related) library, I found following comment in MonoMod.RuntimeDetour/NativeDetour.cs:
https://github.com/MonoMod/MonoMod/blob/86f3be60825da9328130a639a9a47ba13e49486e/MonoMod.RuntimeDetour/NativeDetour.cs#L18
I didn't find the DetourManager and I think this was meant to be DetourHelper. If so, correcting this would make everything
Describe the bug
Long descriptions on the "Browse Modlists" page of the Wabbajack UI get cut off.
Additional context
Windows 10
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Apr 23, 2020 - C++
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May 30, 2020 - C++
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Jan 15, 2020 - C#
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Mar 31, 2019 - C#
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Jun 24, 2019 - C#
For the forum and other platforms it would be nice to add nyan lang to highlight.js (Syntax highlighting for the Web) so nyan files are easier to read for example.
The project can be found on github as well:
https://github.com/highlightjs/highlight.js
Here is an example for lua.
AddIfNotThere ModOp
should exactly work like an add, but with a precheck if the added content is already there on the same level, in which case it does not add it.
Useful for making mods modular with building menu.
Example:
Mod A and Mod B should insert Buildings into the modded category 9000.
For no dependency between both mods the building category 9000 needs to be created and set up, and also added to t
Create more examples
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Oct 9, 2018 - C#
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Dec 20, 2019 - C#
What does It is important to understand that when using filters in your request, the filters you specify will only be applied to the bottom-level columns. actually mean?
What is the bottom-level, what are columns? Are you talking about the top level entries in the JSON object (unlikely, at least given my tests, though that might just be broken)? Are you talking about the most deeply nested en
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I suggest to add new command line parameter to override game folder detection. Something like:
--game-folder=<game folder full path>.I need that for Kortex Mod Manager because it creates virtual folder which LOOT should use to be able to sort plugins. Otherwise LOOT will only see base game files. Currently, when LOOT is launched from Kortex for