voxel
Here are 299 public repositories matching this topic...
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Apr 9, 2020
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Jan 3, 2020 - C
I'm working with Open3D with data from different devices. One of them does not provide the point cloud as a file, so I am creating the file by myself with a little Python script.
However, I am confused by the supported formats:
The pts format contains lines of [x, y, z, i, r, g, b]. xyz and rgb are intuitive and explained, but what exactly is the i for? And in what format is it exp
After merging #3856 one unit test class, TypeRegistryTest, intermittently stalled during local testing. It may be fine on some OSes or in Jenkins, but oddly it stalled even with the @Ignored annotation added to the tests. It would be good if a few different people to re-enable those tests and run them locally several times (one at a time, all three at once, etc) and make sure they don't stall
SOP_OpenVDB_Scatter overrides the syncNodeVersion() with a check for the version of VDB the SOP was placed in:
We'd like to move the portion that does the version comparison up into SOP_NodeVDB, something like:
`int SOP_NodeVDB::compareVersionString(const char* oldVersion, const ch
Add helper fn to return hashmap w/ react lifecycle methods to specify WebGL canvas components (but without requiring additional deps)
On latest clang trunk, the code
const char *text = ("Content of this directory moved to " +
xdg_data_home + "/openspades")
.c_str();
in https://github.com/yvt/openspades/blob/master/Sources/Gui/Main.cpp#L428
causes the warning
warning: object backing the pointer will be destroyed at the end of the full-expression [-Wdan
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May 3, 2018 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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May 29, 2020 - C++
Dear developer:
Can you please create a wiki which encompasses UE4VoxelTerrain and its plugins, or at least create an outline about what each file implements? For instance, write about which part or file is responsible for terrain generation and how did u manage to apply the noise system.
This would greatly help people who are yet not very experienced about terrain generation.
Thanks a lot :)
The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see core/Var.h, or in-game-console command cvarlist) that is separated with ;
- Should tabs be 1, 2, 4, or 8 wide? Or should spaces be used?
- What editor and plugins are recommended?
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Aug 23, 2019 - C#
Banged my head on the table for a bit about this one.
This code example seems to be relevant:
view-source:https://threejs.org/examples/misc_controls_deviceorientation.html
https://threejs.org/examples/js/controls/DeviceOrientationControls.js
Not sure how to implement yet though
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Jan 25, 2018 - JavaScript
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Mar 10, 2020 - Python
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Apr 25, 2018 - C#
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Issue type
Minetest version
0.4.17.1
Summary
The keybindings menu has that weird warning at the top:
Is this warning still relevant? I think this warning has been in Minetest since ages, yet it's still there.
If the warning is still relevant, please write down (in this