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voxel

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Wuzzy2
Wuzzy2 commented Jan 6, 2019
Issue type
  • Bug or legacy issue (not sure)
Minetest version

0.4.17.1

Summary

The keybindings menu has that weird warning at the top:

(If this menu screws up, remove stuff from minetest.conf)

Is this warning still relevant? I think this warning has been in Minetest since ages, yet it's still there.

If the warning is still relevant, please write down (in this

GnnrMrkr
GnnrMrkr commented Apr 30, 2020

I'm working with Open3D with data from different devices. One of them does not provide the point cloud as a file, so I am creating the file by myself with a little Python script.

However, I am confused by the supported formats:
The pts format contains lines of [x, y, z, i, r, g, b]. xyz and rgb are intuitive and explained, but what exactly is the i for? And in what format is it exp

Cervator
Cervator commented Mar 17, 2020

After merging #3856 one unit test class, TypeRegistryTest, intermittently stalled during local testing. It may be fine on some OSes or in Jenkins, but oddly it stalled even with the @Ignored annotation added to the tests. It would be good if a few different people to re-enable those tests and run them locally several times (one at a time, all three at once, etc) and make sure they don't stall

danrbailey
danrbailey commented Jan 23, 2020

SOP_OpenVDB_Scatter overrides the syncNodeVersion() with a check for the version of VDB the SOP was placed in:

https://github.com/AcademySoftwareFoundation/openvdb/blob/master/openvdb_houdini/SOP_OpenVDB_Scatter.cc#L256

We'd like to move the portion that does the version comparison up into SOP_NodeVDB, something like:

`int SOP_NodeVDB::compareVersionString(const char* oldVersion, const ch

openspades
DavidOldAccount
DavidOldAccount commented Feb 1, 2017

Dear developer:
Can you please create a wiki which encompasses UE4VoxelTerrain and its plugins, or at least create an outline about what each file implements? For instance, write about which part or file is responsible for terrain generation and how did u manage to apply the noise system.
This would greatly help people who are yet not very experienced about terrain generation.
Thanks a lot :)

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