houdini
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Contributor Guidance
This is a request to add information about contributing to HoudiniEngineForUnreal.
At the moment, there isn't any information about contributing, and the presence of the many version branches makes it difficult to know which, if any, should be contributed to.
I propose a brief contributor guide to answer the following questions:
- Are contributions accepted?
- How should contributions
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Jul 1, 2020 - Python
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Jun 29, 2020 - C++
Describe the feature you'd like
At this stage it's unclear how to actually use the arnold-usd repository and how to adopt or even test the functionality.
Describe the solution you'd like
- It would be good to briefly elaborate what the correct environment should be after building, e.g. what should be added to
PATHor maybe to some Arnold-related environment variables to have
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Jul 22, 2018 - C
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Jun 20, 2020 - Python
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Oct 17, 2019 - C
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Oct 26, 2019 - C++
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Aug 20, 2017 - Python
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Mar 25, 2020 - C++
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Jun 28, 2020 - Python
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May 12, 2017 - C++
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Jun 25, 2020 - Mathematica
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This is in the spec, but was not implemented in the polyfill. The only relevant option is
credentials, which can be forwarded to the XMLHttpRequest used to load Worklets.