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monogame

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MonoGame.Extended
jmortiger
jmortiger commented Jul 29, 2018

Not a critical addition, but I think utilizing the XML comments for some of the classes, methods, properties, etc would really help people get the hang of MG.E a lot quicker, and make thing more accessible overall. It's a lot easier to hover over an element in VS and check the full documentation if you need more insight than to have to go to the doc files every time you want to double-check what s

Kaillera
Kaillera commented Mar 20, 2020
  • I have searched the issue tracker to check if the issue has already been reported.

Description
Was hovering around the big egg in the center today, and found the 2 or 3 rings closest to the center has little to none small enemies like mudraptors and crawlers. To be honest I found those add more intensity than hammerheads and threshers which are all over in these rings.

Version

InfiniteProductions
InfiniteProductions commented Apr 24, 2016

I believe Penumbra deserve a better documentation, including subtle tweaking of items parameter (lights and hulls), some tips & tricks (like what is fastest/cutest for example) etc

I know I'm not the best to talk about writing documentation :P and I understand what it could be, but as good as a library is, it is nothing without proper documentation, hope you'll agree. You can also let me know if

drewmccluskey
drewmccluskey commented Dec 6, 2018

Function:

  • 📌✔️mouse_button -> instad of a variable, this is now a function
  • ✔️mouse_check_button
  • ✔️mouse_check_button_pressed
  • ✔️mouse_check_button_released
  • ✔️mouse_clear
  • ✔️mouse_last_button
  • ✔️mouse_wheel_up
  • ✔️mouse_wheel_down
  • mouse_x
  • mouse_y
  • 💡 mouse (vec2)
  • window_mouse_get_x
  • window_mouse_get_y
  • ✔️window_mouse_set
  • 💡 window_mouse_get (vec2)
  • windo

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