monogame
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For some reason when aligning a label (maybe anything) inside a container it does the above.
Is this just me?
Wrapping the label inside a stack doesn't cause this issue, however stack has no background support.
Not a critical addition, but I think utilizing the XML comments for some of the classes, methods, properties, etc would really help people get the hang of MG.E a lot quicker, and make thing more accessible overall. It's a lot easier to hover over an element in VS and check the full documentation if you need more insight than to have to go to the doc files every time you want to double-check what s
Not sure if it's already possible but it would be great to be able to overlay/place, and if possible with z-index, an image such as a PNG, JPG, GIF, etc. on a console or on a cell.
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May 14, 2020 - C#
- I have searched the issue tracker to check if the issue has already been reported.
Description
Was hovering around the big egg in the center today, and found the 2 or 3 rings closest to the center has little to none small enemies like mudraptors and crawlers. To be honest I found those add more intensity than hammerheads and threshers which are all over in these rings.
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May 13, 2020 - C#
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May 6, 2020 - C#
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Mar 26, 2020 - C#
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Sep 8, 2017 - C#
All of the new MetaSprite logic needs to be documented
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Apr 14, 2020
I believe Penumbra deserve a better documentation, including subtle tweaking of items parameter (lights and hulls), some tips & tricks (like what is fastest/cutest for example) etc
I know I'm not the best to talk about writing documentation :P and I understand what it could be, but as good as a library is, it is nothing without proper documentation, hope you'll agree. You can also let me know if
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Feb 26, 2018 - C#
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Mar 9, 2020 - C#
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Sep 19, 2019 - C#
Since skins can use different files for hitlighting and holdlighting, they might be different size, contain different amount of frames and offset differently on the screen. So the ability to change things like X and Y position, size and playback speed of hit and holdlighting independently would be really useful.
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Oct 26, 2017 - C#
mouse_
Function:
📌 ✔️ mouse_button -> instad of a variable, this is now a function✔️ mouse_check_button✔️ mouse_check_button_pressed✔️ mouse_check_button_released✔️ mouse_clear✔️ mouse_last_button✔️ mouse_wheel_up✔️ mouse_wheel_down❌ mouse_x❌ mouse_y💡 mouse (vec2)❌ window_mouse_get_x❌ window_mouse_get_y✔️ window_mouse_set💡 window_mouse_get (vec2)❌ windo
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Dec 14, 2019 - C#
It was quite a nice little feature back in the very original client, seeing where other players are. If they're in a game or in the lobby etc.
It would be quite nice to see this in the core client again.
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Aug 18, 2019 - F#
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I came across this issue when I decided to profile my (in progress) game and discovered I was generating a ton of VertexBufferBinding[] arrays during the