game-mod
Here are 178 public repositories matching this topic...
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Mar 28, 2020 - C++
It would be nice to clean up the code a bit.
https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/inside-a-program/coding-conventions
Example:
local player = GetPlayer()
player.health = 100
player.pick + function(item_id) print("You've picked: " ... tostring(item_id) ... "!") end
Boss requirements
There are basically no requirements on bosses right now. Appropriate requirements should be determined (varying levels of difficulty) and added to the randomizer.
If anyone has opinions/requests for boss requirements, feel free to comment.
Current lower-difficulty requirements: https://github.com/thezerothcat/LaMulanaRandomizer/blob/master/src/main/resources/lmr/randomizer/requirement/bosses
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Apr 16, 2020
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Mar 24, 2020 - JavaScript
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Mar 5, 2017 - C
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May 23, 2020 - Inno Setup
Research note locations, despite being "visible items" are not considered in the item placement. It would be nice to begin including them.
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Apr 18, 2018 - C++
Monsters:
Knee Deep in the Dead:
- Zombieman
- Shotgun guy
- Imp
- Demon
- Spectre
- Baron of Hell
Shores of Hell:
- Cacodemon
- Lost Soul
- Cyberdemon
Inferno:
- Spider Mastermind
Health:
- Health bonus
- Medikit
- Stimpack
- Soulsphere
Armor:
- Armor bonus
- Green armor
- Blue armor
Powerups
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Jun 28, 2020 - Lua
When banners are sent as other commands, they bypass the etj_logBanner cvar and spam the console, let alone unnecessary distraction on hud.
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Mar 9, 2020 - C
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May 11, 2020 - C
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May 22, 2020 - C#
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Mar 9, 2020 - C
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Apr 23, 2018 - Perl
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Is your feature request related to a problem? Please describe.
I get frustrated looking at magic numbers that refer to a new feature. Also, it's easy to forget to increment magic numbers.
Describe the solution you'd like