xna
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Feature: Tutorial
- 1. List of all tutorials accessible
- 2. Screenshots for most tutorials statically in our content
- 3. Make sure every major feature has a tutorial
- 4. Multi-page tutorials
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May 18, 2020 - C#
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Since skins can use different files for hitlighting and holdlighting, they might be different size, contain different amount of frames and offset differently on the screen. So the ability to change things like X and Y position, size and playback speed of hit and holdlighting independently would be really useful.
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mouse_
Function:
📌 ✔️ mouse_button -> instad of a variable, this is now a function✔️ mouse_check_button✔️ mouse_check_button_pressed✔️ mouse_check_button_released✔️ mouse_clear✔️ mouse_last_button✔️ mouse_wheel_up✔️ mouse_wheel_down❌ mouse_x❌ mouse_y💡 mouse (vec2)❌ window_mouse_get_x❌ window_mouse_get_y✔️ window_mouse_set💡 window_mouse_get (vec2)❌ windo
It was quite a nice little feature back in the very original client, seeing where other players are. If they're in a game or in the lobby etc.
It would be quite nice to see this in the core client again.
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Write documentation
There is already a working sample project, but the project does need more documentation.
Documentation can be based on the original at https://bitbucket.org/C3/2d-xna-primitives/wiki/Home, just updated and improved where possible.
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Apr 1, 2017 - Visual Basic
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May 12, 2020 - C#
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I came across this issue when I decided to profile my (in progress) game and discovered I was generating a ton of VertexBufferBinding[] arrays during the