prototype
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As of #304, we progressively import shared references into the content stream, handing them out dense numbers.
We should probably do the same with prelude references, producing a content stream that dynamically assigns consecutive numbers to shared references and prelude references. This may be further improve compression and/or let us better find patterns that work across shared and prelude re
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https://docs.unity3d.com/2019.1/Documentation/ScriptReference/EditorTools.EditorTool.html
We should spend some time researching the EditorTool system and trying it out to see if it's viable/useful for Chisel, and get some general knowledge of how it works
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ex. dialog to confirm component deleting:
pick component on the Canvas -> click 'delete' -> in the opened dialog click 'enter' -> action confirmed
problem is that none of the buttons is focussed
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Section "Creating the component" mentions a
Generate Componentbutton that is nowhere to be found as far as I can see. Here's a screenshot of my workspace at that point of the tutorial.