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I can not fix an error I found in the docs because I can not find the repo for the docs.
The main field in lightGallery's bower.json now contains several unneeded assets, that it should not, for example font and image files, minified assets, etc.
According to Bower specification:
Use source files with module exports and imports over pre-built distribution files.
Do not include minified files.
Do not include asset
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May 31, 2020 - JavaScript
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Expected Behavior
If the player is initialized with background:true, I expect the controls to be hidden. I also expect the video to autoplay and loop, since those behaviors are mentioned in the description of this option in the Embed Options documentation.
I do not expect caption text or subtitles to be hidden, since these are not co
Add macOS support
What is the purpose of your issue?
- Bug
- Feature Request
- Question
- Other
Description
Ensure that RichTextView can be used by macOS applications
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Apr 21, 2020 - JavaScript
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Jul 18, 2017 - JavaScript
Complete Docs
- Creating a Control Guide
- Creating a Plugin Guide
- Creating a Provider Guide
- Custom Controls Guide
- Custom Settings Guide
- How Plugins Work
Videojs VTT Plugin
I think it should be mentioned in the authentication section
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Apr 28, 2020 - Python
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$vimeo->upload('/home/aaron/foo.mp4', false);
upload not working, returning error
'Unable to get an upload ticket.[You have provided an invalid parameter. Please contact developer of this application.]'
false is incorrect parameter, must be integer
https://github.com/lovell/sharp seems good
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May 26, 2020 - PHP
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May 25, 2018 - JavaScript
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Does not have open ssl pre-installed: https://blog.bekt.net/p/gae-ssl/
public void EnableBuildMode(GameObject[] objects) uses GetComponentsInChildren<VimeoSettings>() which by default ignores inactive GameObjects. See Unity Documentation
The line should be GetComponentsInChildren<VimeoSettings>(true)
This was preventing my disabled GameObject from properly transferring the
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May 4, 2017 - PHP
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Nov 23, 2019 - HTML
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May 25, 2020 - JavaScript
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Hello, it would be nice to have the described steps to install "plyr" in our projects.
As I am a novice, I don't know the Command Line methods with e.g. "npm install...