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Updated
Jun 4, 2020 - Dart
Executing :lhelpgrep sub-expression and :lhelpgrep sub-match shows that both terms are used in the docs. Since they seem to mean the same maybe it's better to only leave one to remove the possible confusion.
Vim: https://github.com/vim/vim-win32-installer/releases/download/v8.2.0330/gvim_8.2.0330_x86.zip
Environment
Provide version numbers for the following components (information can be retrieved by running tns info in your project folder or by inspecting the package.json of the project):
- CLI: 6.2.2
- Cross-platform modules: 6.0.1
- Android Runtime: 6.2.0
- iOS Runtime: 6.2.0
- Plugin(s): unrelated
Describe the bug
openFile method of utils module does not preview the
- Operating system and architecture: Mac OS Catalina v10.15.2
following Etcher's development guide, running the command sudo pip install -r requirements.txt I get the following error:
Could not install packages due to an EnvironmentError: [('/System/Library/Frameworks/Python.framework/Versions/2.7/Extras/lib/python/dateutil/parser.pyc', '/private/var/folders/t2/7hg92fh96ljbpzrvzv
I hope I supposed to open an issue and not do something else.
I tried to search for the Lwjgl3ApplicationConfiguration and its related classes' documentation online but couldn't find it here: https://libgdx.badlogicgames.com/ci/nightlies/docs/api/
According do android documentation onTermiante callback is invoked only emulated environments.
https://developer.android.com/reference/android/app/Application.html#onTerminate()
Invoking Log.appenderClose(); on oTerminate() will have no effect since onTerminate is not invoked.
Here is some general documentation improvement suggestion regarding flatbuffers. This is what I remember struggling with (from the top of my head). Also some point might be a little bit opinionated.
Some of the points were taken from #5387.
- Regarding the builder:
- The fact that its kinda like an arena allocator used for serialization.
- The concept of offsets, what do they repre
You can always make a suggestion as an issue tab for apps that are not on the list. I will personally check out the app and verify if it is working, properly mantained, safe to use (as a user not a security expert).
Translation is very much appreciated. You can either fork this and remake your own translation or use the same repo with me. I highly recommend translator to review the commit log e
Description of the problem or steps to reproduce
I was trying to replace the gcc linting for clang with custom flags by customizing the linter through a custom plugin (mostly to see how it works).
I first tried to use the linter.removeLinter function (that isn't documented in the readme but is in the source code) and it didn't disabled the gcc linting. For disabling the gcc linter one has to
Details for the issue
What did you do?
- Enter simple query, e.g.
select 1; - Press
ENTERkey many times that query from step
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Updated
Jun 4, 2020 - C++
better error logging
I'm submitting a feature request
- Library Version:
aurelia-script 1.3.1
Current behavior:
If you make a typo, or on this case I forgot to add async to a function, you get a long but useless stacktrace pointing to inside of aurelia but nowhere in the stack trace does it give me any clue of what view, class, file is at fault. I've had this issue for years, ever since Aurelia w
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Updated
Jun 3, 2020 - Dart
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Updated
May 27, 2020 - Dart
is there any documentation to set Windows title bar?
What is Root/Root Text?
What is VirtualText?
There seems to be conflicting data on what the "OriginGeopoint" is. In the documentation it's referenced as the location of the PlayerStart while in code it's commented as the coordinates of Unreal level at the coordinates 0,0,0.
Documentation:
https://micro
Describe the bug
Using application.NewWindow to create a secondary window, it's not possible to re-use that window after it has been closed. If the user presses the X button, the window doesn't respond to Show() calls any more.
To Reproduce
- Create a main window
- Create a secondary window
- Close the secondary window
- Attempt to re-show the secondary window.
Example co
This issue happens with large tree's, a square showing up removing the shadow. This issue existed since at least CE5.2.
Reproduce: Blank project -> Basic Level (just a name, basic settings) -> Import large tree -> Make sure shadows are visible -> Move around it should show up.
I reproduced it in 5.6.1, 5.6, 5.5 and 5.2 (all the engines i had)
5.6.1 Below

In KeePass it is blocked:

First go to your apache folder (/etc/apache2/) and open the folder "sites-available", then create the file with your subdomain name, for example "wiki.example.com.conf".
Put this code inside the file:
`<VirtualHost *:443>
ServerName wi
Sometimes people read/link to old versions of the documentation and miss new features and changes.
For example, from a Google search for a module, I ended up at http://pillow.readthedocs.org/en/3.1.x/reference/ImageChops.html
RtD has a setting to help with this:
Version warning
This is a banner that appears on the top of every page of your docs that aren’t stable or latest. Th
$ chmod +x DevHub-0.98.5.AppImage
$ ./DevHub-0.98.5.AppImage
[74678:1119/111718.741581:FATAL:setuid_sandbox_host.cc(157)] The SUID sandbox helper binary was found, but is not configured correctly. Rather than run without sandboxing I'm aborting now. You need to make sure that /tmp/.mount_DevHubUcWLlF/chrome-sandbox is owned by root and has mode 4755.
[1] 74678 trace trap ./DRichText model
It would be useful to have a model that associates text with text style properties, and can associatively combine into a sequence (a semigroup).
This doesn't need to be fancy to begin with, just the properties we have today (fontFamily, fontSize, color) would be useful, and we'd then have a nice base to extend with other properties.
Something like this:
module RichText : {
tI came across this issue when I decided to profile my (in progress) game and discovered I was generating a ton of VertexBufferBinding[] arrays during the
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Updated
May 20, 2020 - Dart
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When I set boolean options using
let, they acceptv:truebut notv:false.Nvim says
E521: Number required: &ignorecase = 'false'.nvim --version: NVIM v0.5.0-456-gdeb4566cavim -u DEFAULTS(version: ) behaves differently? NO$TERM: screen-256colorSteps