multiplayer
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Create an overload of gfx_draw_string_left on \src\openrct2\drawing\Text.cpp with the same name, but that takes a const ScreenCoordsXY& object instead of an int32_t x and and an int32_t y and replace the calls to the {x ,y} pair by the one using ScreenCoordsXY.
Don't try to do all calls at once, unless it doesn't occur a lot, as this might lead to a huge PR. When we stop using the
Code Documentation
There is very little documentation available for the source code. As such, the source is highly difficult to understand and interpret by others. Please consider adding in appropriate documentation as soon as possible.
Description: After TrinityCore/TrinityCore@6067a99 the spell script "spell_igb_rocket_pack " must be updated to cast this 2 spells https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp#L1837-L1838 when the player lands and not when he use the item.
**Steps
Before you submit an issue we recommend you drop into the Gitter community and ask any questions you have or mention any problems you've had getting started with the server.
Please provide as much information as you can with this issue report. If you believe it may be an issue with one of the client libraries please report it on their [own trackers](https:
Context:
googleforgames/agones#1202 (comment)
The current Rust gRPC library has some issues around SSL, and the Rust ecosystem has changed a bit in the last while. We should review it, and see if it's worth switching out the underlying gRPC implementation -- without changing the Agones client SDK surface.
https://github.com/hyperium/tonic is looking like
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Backfill is a core scenario that most Open Match customers need to implement. Currently, Open Match do not have any published guidelines / recommendations on how to implement this scenario. Based on explorations by the community, there are some implementations (a profile per backfill) that do not scale well.
Please publish guidelines on how to implement backfill for an Open Match based Matchma
I've noticed the links to the wiki are all redirecting to the forum post about the community wiki being shut down. The old content is all hosted here: http://ue4community.wiki/legacy
If you want, we could update the links to reference that URL instead, might want to update the links within the wiki as well (if contributions are still welcome there), and also update your web page.
Basically a feature that snaps automatically a quad to another quad's corner in the same layer.
As it is now I find it difficult sometimes to align the quads properly without having some visible 1px space between them or some edges going off.
When the cornes of both quads are close enough the quad you're moving should automatically snap to the closest corner
When running Beta Campaign, mission 1 at least, slowing down the game (Ctrl +/-) does not change the raindrop spawn rate.
Documentation issue
https://github.com/evennia/evennia/wiki/Tags
I would really appreciate a little clarification on tags and how to use them to extract objects. For example, if I have a list of objects and only want to get ones with "outside room" in the tag, there's no explanation of how to do so.
Suggested change
A couple examples perhaps using tags.get or something like that, s
Need to document this page http://docs.forgepowered.com/UnityIntegration/network-object-without-prefab
On the GameObject and its immediate sub-classes.
either:
- modify the constructor such that the third argument is netscheme. If this design is chosen, then make it clear that CLASSes in the netscheme must support the copy() method
or:
2. sub-classes must implement a setNetscheme() method which should always be called immediately after the constructor.
in both cases, make it clear that
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Jun 8, 2020 - C
On latest clang trunk, the code
const char *text = ("Content of this directory moved to " +
xdg_data_home + "/openspades")
.c_str();
in https://github.com/yvt/openspades/blob/master/Sources/Gui/Main.cpp#L428
causes the warning
warning: object backing the pointer will be destroyed at the end of the full-expression [-Wdan
Is your feature request related to a problem? Please describe.
I get frustrated looking at magic numbers that refer to a new feature. Also, it's easy to forget to increment magic numbers.
Describe the solution you'd like
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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Mar 21, 2017 - JavaScript
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Environment
- FreeOrion Version: v0.4.9
Description
Automatic RP allocation can confuse players.
It should be better documented.
Ideally, the research queue should show the techs that would get automatic RP allocation (e.g. with items greyed out) when there are surplus RP.
Related issue (closed as invalid): freeorion/freeorion#2830
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i note in your documentation most notably here
That you use
eurecaServer.export.echo = function(msg) {
console.log(msg)
}
in your code example however in other parts of your documentation you use
eurecaServer.exports.helloServer = function (userName) {
console.log('Hello Server from ',userName);
}
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Apr 27, 2019 - C#
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The new converter (#1151) uses member objects to operate on data from the
.datfiles. While these provide the necessary functions for conversion, they are also significantly larger than the original dat file entries (20x - 400x the size). This results in a comparatively high memory usage, especially for DE2 which uses ~1.6 GB of memory for all dat file entries. Note that the converter does not