Skip to content
#

triangulation

Here are 181 public repositories matching this topic...

delaunator
mourner
mourner commented Sep 3, 2018

@redblobgames I'm wondering whether we could drop the script { display: block; } hack — while it's definitely cool, it has some drawbacks:

  • We can't add code highlighting to the code (e.g. with https://highlightjs.org/), which would help docs readability a lot.
  • We have to split the code into two files entangled together, which makes refactoring inconvenient.
  • It's impossible to lint it

2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line distance, segment intersection, polygon-point containment, polygon triangulation, polygon Voronoi diagram, polygon offset, polygon outline, polygon buffer, polygon union, polygon substraction, polygon boolean operations, and more. It is a polygon fest.

  • Updated Jan 26, 2018
  • C#
Computational-geometry
gwlucastrig
gwlucastrig commented Feb 21, 2019

The Shapefile Reader / DBF file reader should be able to detect code-point files (CPG file extension) and adjust reading to handle non-ASCII cases.

Currently, the reader expect String inputs to be either ASCII or ISO-8859-1 (it doesn't distinguish between them). It should probably be able to handle at least UTF-8 and maybe in ISO-8859-1 mode make sure that it screens out non-valid charac

Improve this page

Add a description, image, and links to the triangulation topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the triangulation topic, visit your repo's landing page and select "manage topics."

Learn more

You can’t perform that action at this time.