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interaction-design

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appsforartists
appsforartists commented Jul 25, 2018

A new user might presumably do this:

const draggable = new Draggable(pointerEvents);
const spring = new Point2DSpring();
const tossable = new Tossable({ draggable, spring });

and wonder why nothing is happening. Perhaps interactions that take user input should throw warnings if their output isn't being used (at least in a dev mode).

jverkoey
jverkoey commented Nov 7, 2016

People acquire knowledge through a variety of mediums including text, video, person-to-person, and teacher-to-person. We'll want to ensure that we cover at least these four mediums over time.

Prioritization

Phase 1: Text-based tutorials.

Phase 2: Video tutorials.

Phase 3: Classes and meetups.

Minimal content required for each medium

  • Getting started with Material Motion on <plat

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