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Print to console is a very useful tool, but godot modules shouldn´t use that without developer permision because it "slow" execution of the project. There should be an option for disable print to console (with 100 "dinos", the proyect delay a lot in preview). Print to console is a tool designed to the game developer not the engine developer, there is an option in godot for "verbose stdout" that sh
I'm trying to iterate over the timeline and get all the start and end timecodes of every clip in the sequence. Is this achievable with this package and if so, how would that be accomplished? Thank you!
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Hello,
I am reading the edited xml file with otio and flattening it. When I read a certain xml file, I confirmed that otio is properly created, but when I try flatten, the data disappears. Is there a way to debug this situation?
Battle_Edit01g_S009-018_edl.xml.zip