game
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Jan 27, 2020 - JavaScript
Since Loop doesn't say anything about rendering, maybe we could change this div to React.Fragment?
I'm happy to make a PR if it's okay.
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May 6, 2020 - JavaScript
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Mar 16, 2020 - JavaScript
limited grid items
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Feb 16, 2019 - JavaScript
The Materialization has already been used this round error button shouldn't be showing for queued or dead units, as they're not really materializable anymore (provided #1
Replace aframe version from 7.0 to 9.2 in head script, the network doesn't work anymore...
As a note, it works with aframe 8.0 ; and it seems to be linked to the fact that networked components are in a parent one.
https://github.com/networked-aframe/networked-aframe/blob/master/examples/tracked-controllers.html
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Jun 12, 2020 - JavaScript
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Nov 20, 2019 - JavaScript
Documentation?
Hey guys,
thanks for the project, I was able to run it.
Actually, I'm currently developing a GUI for holdem and I'm searching for a suitable backend.
But the problem is, that I can not find any docs about your game protocol. I guess I have to reverse engineer that .... so therefore its faster to create my own. Sorry guys, but you really need to improve that.
Best,
Dan
Is your feature request related to a problem? Please describe.
While playing this game I unfortunately executed a colleague.
Describe the solution you'd like
After selecting someone to execute present a dialogue box saying "are you sure you want to execute X"
Additional context
No one trusts me anymore.
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Jun 7, 2020 - JavaScript
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Jun 6, 2020 - JavaScript
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A negative effect could potentially kill a unit. We need to check if the unit is still alive after executing the effects and return early if the unit died. Example: a "poisoned" effect (it doesn't exist, at least yet) that damages the unit turn by turn.