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Trying to properly install the glfw dependency
I had assumed everything, headers and dll's, should go into the glfw folder, but it appears that the solution is expecting the header file to be elsewhere. Could you please tell me where these all go?
Thanks!
Specifications like the version of the project, operating system, and hardware
Building OpenMVS on MacOS Sierra
Steps to reproduce the problem
Please Make the changes mentioned above so that it becomes clear that the path where vcglib is downloaded maybe anywhere on the system.
the demos in the readme look pretty outdated. Would be nice if they could be updated to reflect the new UI and features
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Dec 4, 2019 - JavaScript
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May 10, 2020 - HTML
Hello, it would be great if you could add some 3d text models. Thanks in advance :-)
In web version, update function void OpenShellURL(const std::string& url) to open link in a new browser tab.
The BufferMappingError type can be used in such cases.
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Mar 24, 2020 - R
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Jul 2, 2019
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Apr 8, 2020 - JavaScript
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Apr 7, 2019 - C++
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Apr 28, 2020
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Jul 13, 2019 - ShaderLab
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Jun 12, 2020 - C++
Take the text Please login before uploading. and make it clickable so that it opens the Login form, and then updates the File Browser post-authentication.
In the example, it would have been nice if the VIewController is doing something different by overriding behavior and state from what is already present in ChatAsyncViewController.
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Nov 10, 2019 - C++
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May 25, 2020 - C#
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Mar 28, 2018 - JavaScript
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Apr 16, 2020 - Swift
In https://github.com/pex-gl/pex-context/blob/master/index.js#L695 we do
for (let i = 0; i < 16; i++) {
state.activeAttributes[i] = null
gl.disableVertexAttribArray(i)
}
while https://kripken.github.io/emscripten-site/docs/optimizing/Optimizing-WebGL.html#avoid-redundant-calls explicitly says to avoid it
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Nov 5, 2019 - JavaScript
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Just a recommendation to expose preventsDisplaySleepDuringVideoPlayback (https://developer.apple.com/documentation/avfoundation/avplayer/2990522-preventsdisplaysleepduringvideop?language=objc) as part of ASVideo, as it's something many folks use with video backgrounds etc, and currently when an ASVideo is in the scene the iOS screen won't ever auto-lock.
Currently I'm having to be a bit hacky a