#
tetromino
Here are 44 public repositories matching this topic...
Block merging game built with React, Redux and Tailwind.
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Jul 22, 2021 - TypeScript
Tetris game (Fork)
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Aug 28, 2019 - Java
A JavaScript implementation of the Blicblock game from The Sims 4.
javascript
css
game
blicblock-game
heroku
disappearing-tetrominos
blicblock-js
fall
angularjs
rails
tetromino
the-sims
sims
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Apr 14, 2018 - CSS
A lightweight (< 1 MB size) puzzle game, classic Tetris created using Canvas.
android
game
tetromino
tetris
canvas-game
puzzle-game
canvas2d
brick
scores
2d-game
2d
tetris-game
tetris-clone
brickgame
lightweight-puzzle-game
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Mar 25, 2021 - Java
Modern Tetris in CLI with SRS rotation and hold, written in C++
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Apr 10, 2021 - C++
A tetromino game based on React, Redux, TypeScript, and functional programming.
redux
tetromino
typescript
styled-components
functional-programming
tetris
reactjs
side-project
storybook
fp-ts
tetris-game
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Sep 21, 2021 - TypeScript
Algorithm X dancing links solver for fillit puzzle
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Nov 22, 2019 - C
Augmented Reality Tetris made with ARKit and SceneKit
swift
tetromino
ios
augmented-reality
scenekit
tetris-game
arkit
coreml
coreml-framework
coreml-models
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Mar 7, 2019 - Swift
The game Blicblock from The Sims 4 as a standalone Electron app.
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May 21, 2017 - JavaScript
The world famous Tetris game with pure JS, HTML & CSS
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Oct 7, 2020 - JavaScript
A series of Tetris-related projects written by CSharperMantle
game
tetromino
csharp
chemistry
tetris
wpf
periodic-table
net-framework
wpf-application
tetris-game
periodic-table-of-elements
tetrimino
tetromino-solver
pattern-generator
tetromino-tiling
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Nov 19, 2021 - C#
A Tetromino stacking game
tetromino
games
mobile
mobile-app
mobile-game
entertainment
single-player-game
solitaire
single-player
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Dec 30, 2019 - JavaScript
a program to fill the smallest square with given tetrominos (using Knuth's Algorithm X)
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May 30, 2018 - C
A clone of that game whose name I can't use in the title which involves falling Tetrominos made in Godot.
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Jun 25, 2018 - GDScript
Finding the smallest square
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Mar 3, 2018 - C
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Aug 24, 2020 - C
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(This issue has originally been created by @megmacattack in FelicityVi/shiromino#24.)
Currently, replays are handled through an SQLite database, which makes managing them rather cumbersome. It's probably a good idea to add a separate menu in the GUI to allow the user to manage his database. For an MVP, it'd be enough to provide a dedicated binding to delete a given entry.