naudio
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I would like the FOV to essentially remain the same, computing within a circle defined by the creature's sightRadius. The current algorithm doesn't work well with trees. Or anything other than well defined walls, really.
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https://stackoverflow.com/questions/6673801/using-linq-in-f
LINQ, from a language perspective (C#'s special from... syntax) is mostly unnecessary since F# is able to represent LINQ-like data transformations very succinctly already.
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Easy: Have a numerical with the number of loops to use (default to the global config number)
Hard: Estimate file size and prevent exporting if the space required is not available