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glsl

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pixi.js
FirasH
FirasH commented Jul 22, 2019

Your Setup:

  • Olive version: Olive (April 2019 | Alpha | 1e3cf533)
  • Source: website
  • Operating system: Windows 10 Pro 64-bit
  • CPU: Intel Core i5-4278U
  • RAM: 16GB
  • GPU: Intel Iris Graphics 5100

Describe the Bug
Deleting a single keyframe requires to disable and then enale again keyframes.

To Reproduce
Steps to reproduce the behavior:

  1. Start Olive and import a Video
wraybowling
wraybowling commented Apr 11, 2018

Phones used to not be able to display shaders, but now they can. That means that the book of shaders should get a slight upgrade to be more friendly to a variety of screen sizes, pixel densities, and stuff like that. Not with the shaders themselves necessarily, but it'll really help out to have legible typography.

Not just moaning or complaining. This is something I know how to do pretty well,

QuevedoIB
QuevedoIB commented Jan 14, 2020

"gl-react": "^4.0.1",
"gl-react-image": "^3.1.1",
"gl-react-instagramfilters": "^0.2.0",
"gl-react-native": "^4.0.1",

Latest version of gl-react and gl-react-native.

Expected behavior

Changing Surface style (height and width) should change sizes and rerender.

Actual behavior

Surface randomly disappears after changing the sizes.

Steps to reproduce the behavior

Venryx
Venryx commented Jul 30, 2018

In the Readme, there are confusing descriptions of the options.

One example:

sizeAttenuation - makes the line width constant regardless distance (1 unit is 1px on screen) (0 - attenuate, 1 - don't attenuate)`
lineWidth - float defining width (if sizeAttenuation is true, it's world units; else is screen pixels)

There's three things that are confusing here.

  1. The name sizeAttenuation

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