glsl
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What is wrong?
The documentation for kernel constants is very scattered and incomplete. The constants feature is awesome, it needs more love...
How important is this (1-5)?
√(-2)
Support 4D arrays
Code Documentation
There is very little documentation available for the source code. As such, the source is highly difficult to understand and interpret by others. Please consider adding in appropriate documentation as soon as possible.
Great tutorial! It clears up a lot of my questions about various effects.
Minor complaint: Focal length is size of the lens. Focal distance is the distance between the camera and the focal point.
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Apr 17, 2020 - C
Your Setup:
- Olive version: Olive (April 2019 | Alpha | 1e3cf533)
- Source: website
- Operating system: Windows 10 Pro 64-bit
- CPU: Intel Core i5-4278U
- RAM: 16GB
- GPU: Intel Iris Graphics 5100
Describe the Bug
Deleting a single keyframe requires to disable and then enale again keyframes.
To Reproduce
Steps to reproduce the behavior:
- Start Olive and import a Video
The following:
<html-gl>
<div style="width: 300px; height: 300px; background-color: red; border-radius: 50%;">
<html-gl>but instead looks like this:
<img width="211" alt="screen s
Phones used to not be able to display shaders, but now they can. That means that the book of shaders should get a slight upgrade to be more friendly to a variety of screen sizes, pixel densities, and stuff like that. Not with the shaders themselves necessarily, but it'll really help out to have legible typography.
Not just moaning or complaining. This is something I know how to do pretty well,
While following the tutorial from the very beginning I started to have issues when we get to setting the viewport.
I used CSS to specify the size of the canvas to 400x300 as the tutorial does but I wasn't using any of the helper libraries. When I was drawing the purplish-red triangle on the scr
"gl-react": "^4.0.1",
"gl-react-image": "^3.1.1",
"gl-react-instagramfilters": "^0.2.0",
"gl-react-native": "^4.0.1",
Latest version of gl-react and gl-react-native.
Expected behavior
Changing Surface style (height and width) should change sizes and rerender.
Actual behavior
Surface randomly disappears after changing the sizes.
Steps to reproduce the behavior
Trying to properly install the glfw dependency
I had assumed everything, headers and dll's, should go into the glfw folder, but it appears that the solution is expecting the header file to be elsewhere. Could you please tell me where these all go?
Thanks!
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Jun 9, 2020 - C++
Hi guys. Is there any documentation for the methods found in ShaderLang.h?
For example,what does TShader::setInvertY do?
I have just started so pretty sure I am going to have more questions related to the API.
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May 14, 2020 - C++
In the Readme, there are confusing descriptions of the options.
One example:
sizeAttenuation - makes the line width constant regardless distance (1 unit is 1px on screen) (0 - attenuate, 1 - don't attenuate)`
lineWidth - float defining width (if sizeAttenuation is true, it's world units; else is screen pixels)
There's three things that are confusing here.
- The name
sizeAttenuation
the demos in the readme look pretty outdated. Would be nice if they could be updated to reflect the new UI and features
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Jul 3, 2016 - JavaScript
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Dec 4, 2019 - JavaScript
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Jan 10, 2018 - Java
It would be helpful if there was a label (release tag or git sha) of what version the downloadable binaries are. I am assuming its the v2019.1 build, but not 100% sure
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May 10, 2020 - HTML
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Jun 9, 2020 - Python
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May 22, 2020 - C++
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I met a number of people who added extra renderer because of this example:
https://pixijs.download/dev/docs/PIXI.RenderTexture.html
We should post a notice that it has to be the same
rendererthey use, and not new one.