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Pixel Art

Pixel art is a form of digital art, where images are edited on the pixel level. The aesthetic for these kind of graphics comes from 8-bit and 16-bit computers and video game consoles.

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aseprite
Darren-Hudson
Darren-Hudson commented Mar 24, 2020

Bug description

(this template is intended for bug reports, erase it when requesting features/enhancements)

Steps to reproduce the bug

  1. go to piskelapp.com
  2. Fill a few frames with colour
  3. Press Ctrl + Z, sometimes it is fine but most of the time it cuts the bottom off the frames.

Environment details

  • operating system: MacOs Mojave
  • browser (or offline application vers
Pixelorama
Erevoid
Erevoid commented Jan 15, 2020

A neat idea would be to make a "special" kind of guide that acts like a symmetry guide. Whatever you draw relatively to the guide, not the center of the canvas as it already is with the brush options will be mirrored. Being able to move the symmetry guide around enables you to make mirrored pixels anywhere you want them. You could choose an already placed guide to act as a symmetry guide. Only

Wuzzy2
Wuzzy2 commented Nov 4, 2019

In some missions, you can only start with 1 non-grenade weapon, or you don't start with any grenades in the loadout menu.

So the grenades slot is useless if there are no grenades to choose from. The 2nd weapon slot is useless if there is only 1 non-grenade weapon to choose from. It's a bit annoying to open the grenades menu only to see there are no grenades.

I suggest the following tweaks to

JimmySnails
JimmySnails commented Apr 10, 2020

Add a decoration layer (not to confuse with grounddecoration)

It should be possible to add certain decoration items atop of other items. like streetlights on roads.
For road-decoration, we need to take into account, that cars will drive in front of _AND_behind the street lights on the other side.

If anyone has an idea how to solve this, please feel free to comment here

sprites-as-a-service
ljvmiranda921
ljvmiranda921 commented Apr 18, 2020

We can improve the generated colors we some bit of Hue shifting. I'm not sure how I can implement this in matplotlib's colormap. Ideally, we shouldn't be choosing three random colors. Instead, we just generate a base color, then shift the hues 2-3 times. (One from the left and the other on the right).

This is definitely a nice-to-have, and I might do this in the future, not in POC

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